#My favorite subject
2 messages in this thread
Did you folks really find and squash the IFF mapping bug? I received a
disk from you last Thursday that I assumed contained the bug fix. Sorry to
say, I still get the mirrored images when mapping brushes to objects. I'm
following the instructions you gave me back in November but to no avail.
To reiterate: I create a sphere of size 100, add an axis sized 200z 320x.
Place the axis at -100x -100z and 0y. Select brush coloring under
Attributes with the axis selected. Load the brush image to be mapped to
the sphere. Group the axis as parent to the sphere. Cluster the
axis/sphere so the sphere takes on the properties of the axis. Set brush
wrap to wrap x wrap z.
Create another axis called spin, set the story on spin so that it turns 360
degrees on the z axis over the life of the animation. Group the spin axis
to the brush/sphere group with the spin axis as parent. Back out to the
film strip, create 8 frames, set the key cell as source, use story, all 8
frames as target. Under options, set zone to render only the sphere to
save time, use solid modeling instead of ray tracing to do likewise. Make
Scene. When the scene is finished, load movie and view…… the IFF
image mapped to the sphere looks like this. imageegami
The version of Turbo found under About is 3.0A dated Oct1 The filesize of
the version I received is 259268 The filesize of the version it replaced
was 259248
Keith – something else dawned on me here… Instead of putting the axis at
-100 "X", try putting it at dead 0 "X" and -100 "Z". then you MUST SPECIFY
WRAP "Z". Try that and let me know. I just tested it in the FP version,
and it worked fine. BTW we did not update the version number or creation
date, as this was just a minor big fix. We update the version numbers only
when we add more junk to the program.