#Ground w text
5 messages in this thread
This question is posed to anyone at all. Very simple. I created a simple
scene with Imagine V1.0. It was a mirrored sphere set slightly above a
ground. The ground was assigned the Check texture. I placed the camera
and four different colored lights.
Now the problem. When the scene was generated, there was everything, but
the ground was just a bunch of black white and grey specs. The neat part
was the check pattern appeared on the mirrored sphere around the bottom,
nearest the plane.
What's the deal?
Help!
Andrew,
I had a similar problem. Look on page 4 of the sheets that tell you all
about the textures, two paragraphs above BRICKS. If the term digital bounce
makes sense to you, congratulations, you're a better man than I. Anyway, go
back into the texture setting requester, select edit axis and rotate it a
little bit. If that doesn't work tilt it again so its off kilter on two
different axis'.
Bill Carey
Bill Carey – via Whap!
Well, I'll give it a shot. Thanks!
Andrew – via JrComm! 8)
Andrew, it sounds like you had blending set too high on the ground OR you
need to raise the axis for the texture just slightly above the ground plane
(this is done in the Attributes requester). One or the other solution will
work. –Rick
Thanks! I finally got it to work. Also fixed my glass problem. My fault,
not Imagines! Thanks for a great piece of software!
Later,
Andrew