CompuServe Thread

#32bit vs. 16bit

2 messages in this thread
#10535From: Steven WartofskyDec 23, 1990 9:17 AM
Kevin, While Ethan has you in this mood, can I ask a perhaps tangential question? A number of people have wondered to me about why the 32-bit CPUs often will not run games designed for 16-bit A500 systems (many will, of course, but some won't). I'd _like_ to have a repeat of the technical explanations for potential incompatibility between 68030 and 68000 again, if that's possible -I vaguely recall it had something to do with memory addressing in some fashion. If this doesn't make any sense, just ignore it. 🙂 — steve
#10567From: Don Curtis/SYSOPDec 23, 1990 5:24 PM
Steve, Exactly…some game authors used the top 4 bits of address data for things other than addresses. On the 68000 this caused no harm, on a full 32bit chip…it crashes the machine. Don