CompuServe Thread

#ANIPRO SPEED PROBLEM

7 messages in this thread
#28959From: Clay GreeneDec 6, 1992 2:49 PM
I recently purchased ANIPRO and have found that when using 640/480 256Color modes with large delta animations (full screen changes) the animations run fast enough in ANI but slow down when played with either ANIPLAY or AAWIN the windows player. Can you tell me why this is and how I can get the same performance from the player as I get when running my animation in ANIPRO. Clay Greene
#28988From: TED ROBERTSDec 7, 1992 7:54 AM
Clay, Aniplay does not load flics into memory by default. If you write a script file and tell it to do so they will play much faster. AAWin was to my knowledge, designed to play 320X200 flics only, because of the speed constraints of Windows itself. This is the extent of my experience. Hope it helped. -TedR
#29003From: PhilD [ADESK]Dec 7, 1992 1:14 PM
<<AAWin was … designed to play 320X200 flics only>> It will play any size animation. The resulting speed of play back is up to windows, your hardware and your personal kharma.
#29024From: doug wolfgramDec 7, 1992 4:17 PM
Has it caught up with other WIndows animation programs yet for speed?
#29127From: PhilD [ADESK]Dec 8, 1992 6:13 PM
Well, I haven't seen any other Windows Animation Players, so I can't answer that question.
#29137From: Clay GreeneDec 8, 1992 7:37 PM
Ted, I have tried loading them into memory with the same results but it is not only the player program for Windows but also the DOS version ANIPLAY.EXE. If I load a flick into Animator (640/480 larger delta) it runs noticeably faster than if I run it in either the dos player or windows player programs. Whatever the algorithm is for ANI.EXE it should be used in ANIPLAY.EXE and AAWIN.EXE. The whole package is excellent but this speed increase would make it much more useful. Thanks, Clay
#29140From: Clay GreeneDec 8, 1992 7:42 PM
Ted, Ignore my last message. I reread your message and I misunderstood your comment about ANIPLAY. I will try this and see. Thanks. Clay