CompuServe Thread

#Deform-fit problem

4 messages in this thread
#30481From: Mike KearneyDec 28, 1992 9:18 AM
Problem with Deform fit Example:Simple lathed cylinder 1. Create circle in shaper for the shape to loft 2. Create shape to fit as follows: Draw top and bottom horizontal lines(2 vertex each) Draw vertical sides as a step function(3 troughs along the way) The two vertical sides are mirror images of one another 3. Use the shape for both the x and y fit, then gen path result: Mesh object is somewhat correct but from the front view it has several "hatchet chops" in it. Line segments from certain vertices all seem to pull over to the oppisite side. Any suggestions? Thank you, MK
#30497From: Yost GroupDec 28, 1992 2:00 PM
Mike, it sounds like you've got some undercuts in the fit shape that are throwing the geometry off, but if you want me to take a look at the .lft file you're going to have to zip it up and email it over to my ID# via Easyplex. – G
#30514From: John K. JordanDec 28, 1992 7:36 PM
Mike, Just a quick observation. My experience with FIT lofting has found it fantastic for moderate changes along the fit shape but occasionally stuttering when the fit profile changes abruptly. For example, with the lathed cylinder you described, I had problems if the "trough" steps were drawn exactly horizontally in the shaper, but worked OK if they were angled slightly with appropriate path vertices added. As you are probably aware, the lathed cylinder can easily be made without these artifacts by using half of your fit shape with a SurfRev path. Objects made this way often have small areas of confusion along their center axis, but this is easily fixed. I have an old message from the wizard describing the fix if you want it. JKJ (reformed deformed misFit)
#30547From: Mike KearneyDec 29, 1992 9:00 AM
John, Thanks for the information. I think you must be correct about the type of shape which cannot be deformed. The simplest shape I have tried which does not work in deform fit is as follows(V=vertices,.=grid markings): V…….V . . V.V V.V . . V.V V.V . . V…….V Connect the dots to form a simple block "I" and use for both the x and y fit in deform fit (with a circle as the lofted shape). The result is the hatchet chop mesh object. -mike