#Depth map
6 messages in this thread
Gary–
Is there any way to create a "depth map" as a rendered output? Possibly a
red-scale map where the higher values (of red) represent objects that are
closer to the camera, and lower (darker) values show objects farther back.
This information can be processed and converted into a random-dot stereogram.
I want to do an animation and covnvert it. Should be interesting to see how
well the eyes can track moving objects while diverged– The full 3-d effect
without glasses or any other viewing hardware!
–John Wilson
AT&I
John:
Why not just put red fog to your scene, and set the ranges of your camera to 0%
at the close point and 100% at the far point? Should give you a pretty good
red depth map.
Greg Pyros
Interesting thought–I'll tell you how it turns out!
–John
Didn't work, though you were on the right track. Ended up using red material,
red ambient light and distance cueing… After all this, I find that the
conversion software only supports 14 shades of red, so it only picked up the
parts of the picture that matched exactly! The best laid plans of mice and
men…<g>
–John
>> Should be interesting to see how well the eyes can track moving objects
while diverged <<
Sounds like an Excedrine Headache-and-a-Half! <G> DO upload it when you get
it finished!
I will! <g>