#Scaling Merged Animats
4 messages in this thread
Greetings, how 'bout some help please. I created a complex animation that has
objects moving and scaling in relation to each other. I then tried to merge
that animation into another scene but the merged objects are way out of scale
with the new scene. If I scale and adjust positions for the entire merged
animation, when played each object seeks its original (non-scaled,
non-positioned) key in the final frame. If I try to adjust them independently
then the previously created animation sequences for each object is lost.
This seems a rather obvious problem and once again–brain fries…
Thanks,
Chris
Without seeing your specific data, I can't really tell you exactly what you're
doing wrong. Perhaps one of the other forumites has an idea of what you should
do. Have you tried scaling the incoming animation before merging? And… when
you're scaling and changing position, are you using the ALT-key to change the
entire track?
– G
>> …scaling the incoming animation before merging? <<
The problem I had when scaling either before or after was if you
scaled all objects in the Editor to an axis that was off center, the
final position key in the keyframer never changed. Scaling the
objects never scaled the paths. Using the <Alt> key didn't work
because you then had to do each object individually and their
original relationships to each other were then lost.
Jonas' suggestion to link all objects to a dummy worked great though.
I can see though if I were to merge an animation with a large number
of objects, it could get tedious. Any other ideas for scaling,
rotating, or moving multiple objects without losing their original
orientation to each other??
Hi Chris,
I've had success with creating a dummy object, attach everything to the dummy
and then scale the dummy.
Jonas