Has anyone had problems with rotating objects in the keyframer. If a rotate is
applied to an object and then you pull through the timeline the object does not
rotate at all. This was a problem that we have experienced many times on
earlier releases and is still a major problem with release 3. As using the
rotate is quite a major function I think it is urgent that this is resolved!!!
Can anyone help???
Alan
It's not a bug… there are issues involving rotations of quaternions
that require you to do things in certain ways, and in certain orders.
If you give me a specific set of steps that's causing you a problem,
I can tell you exactly what you're doing wrong.
– G