#New Beginner
12 messages in this thread
Ok this is a simple problem. I 'm a Autocad drafting Instructor just got 3ds2
and I am learning from the tut's… The first real problem that I can't seem to
get past is this.. I have a obj. called ball now I want the ball to move from
one pnt in space to a second point, (no problem here) but I then want it to
wait X number of cells then move to a third pnt (problem) how do I get it to
wait? I know the anwser has to be so simple but I'm lost. (so what else is new)
2nd problem maybe to advanced for me. I made a ball and I want to put the gif
called amanda( a picture of a girl from auto-animator) on the ball.. I go to
the material editor and use the gif all I get is part of the gif (just one big
eye looks very funny) but not quite what I want. Anyway how do you scale a gif
so it fits the object you want to wrap in on?… Anyway I sure can use so
help… As far as get help from the local dealer thats out can't afford it .
This is a public school I'm lucky enough to have the software..
Ken James
BCTC East
P.A.
>> I then want it to wait X number of cells then move to a third pnt (problem)
>> how do I get it to wait?
Ken,
In the Track Info screen copy the position key for that object from the frame
that you want the object to stay still at, to the frame you want it to start
moving from again. Then go into the Key Info and set the Continuity to 0
for both of those keys. (or set Bias to 0 at the first still key and 50 at
the second still key)
>> Anyway how do you scale a gif so it fits the object you want to wrap in on?
1. You can tile the gif.
2. You can create a new bigger gif with Amanda in the middle and use that
map.
3. You can create a decal map material and apply using planar mapping
coordinates.
or you can get Release 3 with it's advancements in the ME allows you to place
and scale the bitmap almost anywhere!
-Ralph
Hi Ken,
For release 2…
The answer to your question… move from point a to point b…wait… move to
point
c.. is in the keyframer/trackinfo. Reread the reference manual section 8-16 to
8-25. When in the track info dialog box for the object that is moving, copy the
position key dot for position "b" and place it at the hold-until-frame. You now
should have an initial position key, a "b" position key, a
"still-in-b's-position" position key, and a final "c" position key.
If you notice that your object is not traveling in a linear path between your
positions, read about tension,continuity and bias, pages 8-105 to 8-108.
Jonas[adesk]
Jonas thankx for the help. was having problems understanding the track info
box I have reread the section and I can get it to work now.. I am using release
2 so I don't know if it is different in release three, but as a user is puting
a path in it would be nice if you could see time index's on the path on screen
and modify the path there.
Just a thought.
Thnks again for the help
Ken James
BCTC EAST
PA
That's not a bad wishlist suggestion. Wishlists for 3DS R4 should be submitted
here on or around the April 1st deadline.
John Tissavary (La Luna cie)
Hi Ken,
I missed the second half of your question. When you apply the material of
the female-face to the sphere using spherical projection mapping, (pg 7-131)
you'll get what you want as long as you center the mapping icon to the sphere
in 2 viewports.
Jonas[adesk]
Ken,
The easiest way to set your object so it wont move will be in the track info
dialogue box. Highlight track info and select the object you want to keep
still. Then copy the blip in the all tracks line from the position where it
stopped to the frame where you want it to start moving again. Inbetween the two
blips there will be no movement. (Actually, there might be little jiggles. If
this happens then you also need to adjust the tension and continuity in the key
info box for that key point.
As for only seeing the eye of your map while you are in the materials editor,
that is normal. In the materials editor, just make sure that the map exists.
When you are in the 3D editor, and you assign the material you created to an
object, you will also assign mapping coordinates as well. It is the mapping
coordinates that tell how the picture is applied to and wraped around the
object.
-Brian
Hey Ken,
Welcome to the land of 3DS! I've often thought of getting my old high school
involved with 3DS. I'd _love_ to see what the kids would come up with –
probably blow me out of the water!
1st prob: In the KEYFRAMER, click on TRACK INFO and then click on the ball. You
then get a grid which describes each keyframe for the ball, where the sets of
dots represent the individual keys. Click on the COPY button at the bottom of
the dialogue box and then click on the top dot in the second set (corresponding
to the second position). Move the resulting copy whatever length of time you
want the ball to "wait". Bingo!
2nd prob: The best thing to do would be to TILE the material – you'll get
multiple copies of the image on the ball, but the problem is that, with a ball,
you'll only ever see at best half of the .gif at any one time. The other option
is to spin the ball in the scene to a better view, rather than one big eye..
Good luck.
James
James, thanks for the reply. I had read about the track info box and played
around with it but with no result. Now I see how it works! thanks. Some time
you can't see the tree for through the forest.
Tlk2ul8r
KEN JAMES
BCTC EAST
PA
No problem, Ken. Anytime…
James