I am having the same problem with rotate in the keyframer that I had a long
time ago. I am confused. Say I want to rotate an object all the way around 5
times over 150 frames. This is 1800 degrees. I enter it and it works fine.
Then, I decide I want to stop it so I go to frame 140, create a key and WAIT!
The rotate key is set to something less than 360 and it now takes 140 frames to
rotate less than once. Is there any way to do multiple rotations without
setting a key frame every rotation? Someone answered this once and I forgot. It
seen=ms like 3DS should be able to handle the 1800 degrees since it lets me
enter it in the first place. Thanks in advance!
!^NavFont01F0006MGHHIX8FC5
Just go in and type the explicit rotation into the key info dialog. The
quaternions will ALWAYS seek out the shortest path to get to where they want to
go.
– G