CompuServe Thread

#How do shorten rope 3ds

8 messages in this thread
#73385From: Jim PerryDec 27, 1993 12:26 PM
Help… Can anybody tell me how to shorten a shape like a rope from one end, following a turning twisting path. Like a fuse burning from one end consuming the rope as it grows ?. And then the reverse from short to the full rope again following the same path ?. In Keyframer of course. Anybody ??? Everybody ??? Try and get this one out of the manual I Can't. Any and all suggestions appericated. J. Perry
#73460From: MARTIN G FOSTERDec 28, 1993 2:16 AM
Jim, an animated opacity map would probably do the trick, mapped to a shape lofted along a twisty path (mapping on, normalize length, length repeat = 1 and perimeter repeat = 1). Create the path in the 2d shaper with the freehand tool and edit in the 3d lofter. Create the animated opacity map in animator pro or even 3ds. It would be a flic of the black screen filling with white from left to right over x number of frames. If the direction of the opacity is incorrect then you can rotate the opacity map 90 degrees in the material editor setup dialog box. The other method would be morphing which, in 3ds, is almost too hard for me to even complicate. Good luck.
#73467From: Jim PerryDec 28, 1993 8:40 AM
Martin thanks for the great tip on creating the disappearing rope trick. Much appericated, I really was at a loss on this one and now I am seeing some light… Thanks again Regards and Happy new year to you and yours. J. Perry [JMA Inc.]
#73603From: Larry MintonDec 29, 1993 4:40 PM
I tried Martin's suggestion on a similar type of problem: i.e. a fuse that burns down with spurt providing the sparkles. Never could get the opacity map flic method to work out quite right. I think the problem was due to the length of the fuse (lots of up and down jags) versus the size of the opacity map (1024×8). The fuse just sort of faded away, both berfore and after the sparkler. I ended up creating the fuse on a single (XY) plane and rotated the fuse a tiny bit around the Z axis. I then used a cube (set as a matte) right behind the fuse in the Z direction and moved it forward over time in keyframer. LAM
#73628From: John K. JordanDec 30, 1993 1:20 AM
Hey Larry, are you keeping warm up there? >>opacity map flic fizzled… Could you have had the flic moving horizontally instead of vertically? The length of the object shouldn't matter if the mapping coordinate parameters are right (repeat=1, etc). I think a longer fuse would just need more frames in the flic for a given map speed. The last time I did this, to apply caulking to a joint, I made a flic with white moving vertically (since the lofted mapping coordinates are applied in the direction along the path). I made a quick 640*480 flic with a white object in 3DS, starting at solid black and ending with solid white, bottom to top to grow the object (white to black to burn a fuse). If the flic direction is wrong, the map rotation Martin mentioned works great (I just tried it). Your gobbling matte trick is a good one to remember (if the camera doesn't have to move), and it would be easier to vary the speed. JKJ BWT, if you ever need to make a twisted or braided cord, there are some diagonal maps on the CD that can make a very convincing cord when applied as both texture and bump maps. I used one to make a cut-away view of a twisted electrical cable.
#73643From: doug wolfgramDec 30, 1993 9:26 AM
Don't forget than in R3 you can just click on the rotate button in map parameters. You don't need to re-generate your animated maps to flow in another direction…
#73690From: John K. JordanDec 30, 1993 4:09 PM
Good reminder. That was exactly what Martin the Master suggested earlier, and since I'd never used it myself, I tried it last night! Does a great job. (You can do some wierd things by varying the angle by odd amounts.) Now what I want is a way to manually edit the existing mapping coordinates of any object on the vertex level. (There is an way to edit mapping coordinates somewhat thru morphing if anyone is interested…) JKJ
#73806From: Jim PerryDec 31, 1993 1:19 PM
Larry…. Thanks for the new tip re the burning fuse. Yes I have the same problem and due to a couple of switch backs. I over came it by doing 3 different flics and marrying the segments I wanted. Just a work around but… you know anything to get the damn project finished. Regards….. and happy ney year to you and yours. J. Perry [JMA Inc.]