#How do shorten rope 3ds
30-Dec-93 01:20:55
Sb: #73603-#How do shorten rope 3ds
Fm: John K. Jordan 71174,711
To: Larry Minton 74010,3076
Hey Larry, are you keeping warm up there?
>>opacity map flic fizzled…
Could you have had the flic moving horizontally instead of vertically? The
length of the object shouldn't matter if the mapping coordinate parameters are
right (repeat=1, etc). I think a longer fuse would just need more frames in
the flic for a given map speed.
The last time I did this, to apply caulking to a joint, I made a flic with
white moving vertically (since the lofted mapping coordinates are applied in
the direction along the path). I made a quick 640*480 flic with a white object
in 3DS, starting at solid black and ending with solid white, bottom to top to
grow the object (white to black to burn a fuse). If the flic direction is
wrong, the map rotation Martin mentioned works great (I just tried it).
Your gobbling matte trick is a good one to remember (if the camera doesn't have
to move), and it would be easier to vary the speed.
JKJ
BWT, if you ever need to make a twisted or braided cord, there are some
diagonal maps on the CD that can make a very convincing cord when applied as
both texture and bump maps. I used one to make a cut-away view of a twisted
electrical cable.