CompuServe Messages

#How do shorten rope 3ds

    30-Dec-93 01:20:55
Fm: John K. Jordan 71174,711
To: Larry Minton 74010,3076
Hey Larry, are you keeping warm up there? >>opacity map flic fizzled… Could you have had the flic moving horizontally instead of vertically? The length of the object shouldn't matter if the mapping coordinate parameters are right (repeat=1, etc). I think a longer fuse would just need more frames in the flic for a given map speed. The last time I did this, to apply caulking to a joint, I made a flic with white moving vertically (since the lofted mapping coordinates are applied in the direction along the path). I made a quick 640*480 flic with a white object in 3DS, starting at solid black and ending with solid white, bottom to top to grow the object (white to black to burn a fuse). If the flic direction is wrong, the map rotation Martin mentioned works great (I just tried it). Your gobbling matte trick is a good one to remember (if the camera doesn't have to move), and it would be easier to vary the speed. JKJ BWT, if you ever need to make a twisted or braided cord, there are some diagonal maps on the CD that can make a very convincing cord when applied as both texture and bump maps. I used one to make a cut-away view of a twisted electrical cable.