#StudioCity 2000 DEVCOM
6 messages in this thread
Welcome all to the first ever meeting of the StudioCity 2000 Developers
Committee.
The purpose of this thread is to allow for an orderely transmission of
ideas regarding the development of this fine city. There are many questions
that need to be agreed upon to facilitate a smooth integration of all
developers' contributions. There is also a need for teamwork, balanced with
the need to get things done. What would be helpful is if people use this
thread to ask and answer questions related to the logistics of this
undertaking, as well as aesthetic considerations.
Kevin Gibson has suggested the following format: If you have a question
about a topic related to this committee's work, post it as a reply to this
message. Do not answer your question or give your view in your reply. Then,
after it has posted, reply to your own message with your viewpoint. Do not
post new threads. Other people will hopefully give their answers too. Each
reply (question/topic) to this message will start a chain of mini-threads, so
we will be able to easily follow them. This will allow everyone input if they
choose to participate, and will help us better prepare.
For a point of reference I refer you to my message to Sanford Kennedy
dated 11/30/94, #138738. I think I addressed many valid issues, it would be a
good source of questions/topics, Please disregard my bid for mayor, I am happy
to facilitate this exchange of ideas. At some point I would be willing to help
with the "registering" of deeds, or whatever.
I will be throwing up some questions/topics of my own tomorrow.
Paul S.
What will be the limmitations placed on each "developer" regarding face counts,
texture maps, and Plug-In usage?
Ok, Paul,
I look forward to this project – We would like a shot at one of your "downtown"
lots. Plently of room to go vertical. I think that we can help with the
rendering and creation of the master tape too.
Matt / AM Labs
Hi Paul <g>,
What should be the scope of the proposed city? Are we aiming for a 3DS
city that all can play in, with relatively simple geometry, that anyone can
render on a 486 with 16 MB of Ram? Sort of like oldcity.3ds customized? Or
should this be The Mother of All Projects showing everyone at their finest,
relying on Render Jungles to become a reality, and bringing us fame and fortune
at SIGGRAPH?
Or, should their be two versions, one of each?
Hi Paul, you good looker, you,
Our new city will need a name. Suggestions?
City name:
StudioCity 2000 sounds cool, but may be a little too close to SimCity
2000. My personal preference is Sanfordville, but that ones already taken.
<bg> Yostville? Just plain Studio City? 3D Studio City? Fargo? We'll need
to know this for any possible signage, etc.
Paul S.