CompuServe Thread

Penello alpha

1 messages in this thread
#139575From: EDWARD HARVEYDec 3, 1994 5:46 PM
Hello Im working with the Penello demo, trying to decide if I want it. Ive pretty much answered the questions I had by observing the previews, except for how alpha works, which I assume can only be observed with the fully operational software. I want to layer V.P. queue entries that have been brushed by different Penello settings for each entry. I want to use alpha areas in each layer to let the previous layers show through. Heres the question. If the source image for a Pennelo brushed queue entry has an alpha channel, how does that channel change after the image is brushed? What I envisage doing is having black (or another solid color ) areas of each source image be transparent. After brushing creates irregular edges of these black (alpha) areas will the resulting brushed queue entry be opaque in the non black areas and transparent in the black areas? If the question is not clear let me know and I will try again. Im pretty much ready to buy Penello if the transparent areas of each queue entry are animatable from within the program. Also heres a suggestion, support .ifl file lists for sources and brushes. .Ifl is a powerful 3DS tool. Im working without the manual because I dont need a T shirt. Thanks in advance, Ed