I've received a good amount of feedback on Blob Sculptor 2.0 and I
started fixing some of the bugs. I already improved the selection
process, for example, some users had problems selecting one of the
components if others were too near.
Some of the features, like mutliple selection will require a little
more work, so hang on and get familiar with the interface. Also, I'm
working on the dos extended version so it will use ALL available
RAM. Ways of reducing the amount of polygons and the quality of the
object are being worked on.