#Upload Space ?
16 messages in this thread
Steve,
I was considering uploading a FLC I created and I remembered reading a
message in this forum sometime back that mentioned the Hash library was full.
Is this true ? Should I try your BBS instead ?
Chris D.
Chris,
One night I got that message. It appeared to be a temporary problem.
Michael S. Flynn
>>One night I got that message. It appeared to be a temporary problem.
Michael,
Christopher Hoffman's message suggests that it may not be so temporary.
While I have your attention, how is life in the Star Wars universe ? Do you
only work for the Empire or do you also work for the beleaguered Rebel Alliance
?
"The Force is Strong with This One",
Chris D.
Chris,
I plan on creating as many models as reasonably possible. X-wing and
Y-wing are next on the list. I just finished the TIE/In today. Check the SF
Multimedia forum in a few days for a .JPG image, and the project files for both
the TIE and TIE/In. The reason I started with the TIEs was because a lot of
artists seem to create these, probably because they seem very simple. I am
detail-oriented and it bugs me to see some of the images and models that people
upload that could be much better if they spent more time.
Michael S. Flynn
Michael,
I downloaded TIE-IN.JPG yesterday. Good job. I compared your model to a
picture of one of the TIE-IN models used in Return of the Jedi and was pleased
to see how faithful your model was to the original. What method did you use to
produce the grooves on the sphere in the middle ?
Do you have any plans to model the walkers from ESB ?
And how about Darth Vader or a Stormtrooper ?
Again, Well done.
Chris D.
Chris,
Thanks for the compliment. It was a lot of work.
The way I modeled the sphere was to create an arc that, when lathed, would
leave the object flat at the front and back. Then, since there are 12 body
segments and 12 grooves, I took the number of degrees (360) chose 2 for the
grooves, and 28 for the segments. Since AM does not support a selection of
degree of sweep while lathing, I instead used the Clone and Rotate funtions to
make copies of the arc.
The original arc was in Front view, with the flat areas set to be at the
top and bottom. (When complete, the seg would be rotated 90 degrees in the X
axis in CHARACTER). The seg was centered top and bottom in the Y axis, and all
points were Z=0. Then I cloned it, rotating it 7 degrees in the Y axis, cloned
that 7 degrees, and then cloned the two clones and rotated them -21. I now had
five arcs with 7 degrees of space between each; 7×4=28.
Then I connected all the horizontal points in each arc to make a wedge
shape that had an angle in the Y plane of 28 degrees. The grooves, or as I
called them, dividers, used a modified arc similar to the original one, that
was rotated 1 degree in Y, cloned and rotated -2 degrees. Then horizontal
points were connected.
It would take a few hours to explain how I created the segments and
dividers that had to be flatened. One of the reasons that I am anxiously
awaiting the Boolean funtion that are coming in the next version of AM is that
I can recreate a much better hull in just a few minutes with Boolean funtions
to replace what I have already done.
I have uploaded the entire project files for the TIE and the TIE/In
complete with all the materials and maps. It is a file called SW-PRJ'S.EXE. It
is an SEA file using PKZip.
Yes, eventually I intend to create a walker, and most of the other ships
and vehicles. The walker might even be next. There is a file that was uploaded
by someone who created a walker in Autocad and then rendered it. I don't really
like to be overly critical of others work, but it irks me to see the lack of
detail that he used, especially given that he has a $3,000 program at his
disposal. My models have the detail because I personally think that it is
important, and, as machines get cheaper and faster, detail will be a
requirement.
Michael S. Flynn
MIchael,
Thanks for your careful sculpturing explanation. I always find it helpful
to learn how others solve modeling challenges.
BTW, your TIE-IN model looks better than the one used in the cut scenes in
the game TIE FIGHTER. Perhaps you could earn a few extra dollars at Lucas Arts.
Chris D.
Chris,
You're welcome. One of the reasons I created the models was to try and get
some work from LucasFilm/LucasArts. I am working a couple of .AVI files to send
with the graphics.
Michael S. Flynn
There is something wrong… I uploaded a zipped file (96k) a few days ago, and
it still has not shown up in the library…
Hmmmmm….
I didn't think the Pictures were THAT bad…<G>!
Christopher Hoffman
Christopher,
Hopefully one of the sysops around here will tell us what is going on.
BTW, what is in your ZIP upload, a still image, FLI, FLC, etc… ?
Chris D.
It is a zipped file containing 3 .TGA's of a basic Star-Trek type ship I
designed. It's a static model that I'm building to take me through all the
modules of A:M to help me learn the program… Someday it may even be an
animation! <G>
Christopher Hoffman
>>It is a zipped file containing 3 .TGA's of a basic Star-Trek type ship I
>>designed. It's a static model that I'm building to take me through all >>the
modules of A:M to help me learn the program… Someday it may even >>be an
animation! <G>
I look forward to seeing it.
Chris D.
The file library is NOT full, you should be able to upload ok…. Sometimes it
take several days for files to appear… be patient <g>
Steve, Hash Inc.
Hmmmm… It's been over a week… maybe I'll try it again…
Christopher Hoffman
Chris, I don't have any control over the file area unfortunately… I don't
even get to see em until you can see them released…. one thought, make sure
you choose the Hash Inc library when uploading because sometimes the default is
a screwy library…
Steve, Hash Inc.
Looks like the Ship views got there after all… <G>
It took about 2 1/2 weeks for them to appear on the board though… Maybe the
sysop can help with this problem….?
Anyway, the ship views are very basic, I just have a few materials pasted on
and the basic ship colors…
Check them out, tell me what you think…
Christopher Hoffman
P.S. I bought PaintBrush 5+ to hopefully help with image maps and such… Now
all I need is a good shareware converter for the decals…. Hmmmmm…