Motion data transfer
1 messages in this thread
Jonas
> I'm clueless from the file what the scene looks like and what would be
rotating. I would suggest that you create a 3DS scene with a mesh that
represents the file. <
On the file that Terry sent you, I think I can clear up a few things on it.
The area that reads:
MOTION DATA FOR READS05
TIME X-POSN CG Y-POSN CG HEADING
SECONDS FEET FEET DEGREES
0 0 0 0
0.033 2.69 0 0.05
0.067 5.37 0.02 0.18
ETC..
This would be "object01," lets say for the car body in a scene, from the top or
plan view. This would be considered the YAWL rotation of the scene.
The next part:
"WHEEL SKIDDING 0=NO, 1=YES"
RF LF RR LR
0 0 0 0
0 0 0 0
ETC..
These items would be linked items to "Object01" and would represent the wheels
of the car; IE. RF=RIGHT FRONT, LF= LEFT FRONT, RR= RIGHT REAR, LR= LEFT REAR.
These items would just follow the parent object for this exercise.
So I guess the question is this. How would you incorporate this type of data
base into a script file that would move the object "Object01" in the YAWL
rotation plane ? Or would you ?
Chuck Rogers (Reel Images)