#Copy of: Oval shape/Skin
2 messages in this thread
Yes Object's are lofted. And I want to have the nerve branche's come out of
the main spinal nerve so they look natural similar to the branches on a tree.
Only in this case just 4-6 main branches from the trunk, but the kind of look
that a tree branch has where it joins the main trunk. Can I skin two or more
objects to look as one? Thanks Marv.
Hi Marvin,
<< Can I skin two or more objects to look as one? Thanks Marv. >>
Yes. Check out the following files….
File Info for BRANCH.ZIP
Section: Mesh/Project Files Contributor: 71532,1214 Size: 79972
Submitted: 8/24/94 Type: Binary Accesses: 199
Title: Psudeo-Branching Skin examples
Keys: BRANCH SKIN EXAMPLE
This zip contains 2 small & simple project files & flics to demonstrate one
technique for faking Skinning a branching path (skeleton). Make sure to select
the CS's by name, one-by-one, to analyze the technique used. Feel free to ask
me any questions regarding it… BILL
[download time at 2400 baud: 5 min]
File Info for WOMAN.ZIP
Section: Images Contributor: 71532,1214 Size: 67492
Submitted: 8/24/94 Type: Binary Accesses: 215
Title: Near-Seamless Female Skin Mesh
Keys: SKIN SEAMLESS MESH
A couple of small renderings & a W/F screen dump of a female mesh in
progress. The model uses the techniques I illustrated in "Branch.zip" for
near-seamless joints, and is Skeletonal-driven. All natural joints are fully
articulated & no bump mapping was used. Yet the entire mesh is only about
3500 vert's. Sorry, no head yet. BILL.