CompuServe Thread

#Copy of: Oval shape/Skin

2 messages in this thread
#140729From: Marvin NaumanDec 8, 1994 9:37 PM
Yes Object's are lofted. And I want to have the nerve branche's come out of the main spinal nerve so they look natural similar to the branches on a tree. Only in this case just 4-6 main branches from the trunk, but the kind of look that a tree branch has where it joins the main trunk. Can I skin two or more objects to look as one? Thanks Marv.
#140765From: Jonas Ruikis [ADESK]Dec 8, 1994 11:27 PM
Hi Marvin, << Can I skin two or more objects to look as one? Thanks Marv. >> Yes. Check out the following files…. File Info for BRANCH.ZIP Section: Mesh/Project Files Contributor: 71532,1214 Size: 79972 Submitted: 8/24/94 Type: Binary Accesses: 199 Title: Psudeo-Branching Skin examples Keys: BRANCH SKIN EXAMPLE This zip contains 2 small & simple project files & flics to demonstrate one technique for faking Skinning a branching path (skeleton). Make sure to select the CS's by name, one-by-one, to analyze the technique used. Feel free to ask me any questions regarding it… BILL [download time at 2400 baud: 5 min] File Info for WOMAN.ZIP Section: Images Contributor: 71532,1214 Size: 67492 Submitted: 8/24/94 Type: Binary Accesses: 215 Title: Near-Seamless Female Skin Mesh Keys: SKIN SEAMLESS MESH A couple of small renderings & a W/F screen dump of a female mesh in progress. The model uses the techniques I illustrated in "Branch.zip" for near-seamless joints, and is Skeletonal-driven. All natural joints are fully articulated & no bump mapping was used. Yet the entire mesh is only about 3500 vert's. Sorry, no head yet. BILL.