CompuServe Thread

#Skin question

7 messages in this thread
#140976From: Mitch GatesDec 10, 1994 1:12 AM
I am working on an animation of a printing press and plan to use Skin.axp for the paper running through the complex roller system. Has anyone else tried this approach? I'm wondering if it is possible to apply mapping in a way that will allow me to use an animated map of advancing paper that will follow the bends and turns of my skin sections. Any tips? Thanks Mitch
#141023From: Yost GroupDec 10, 1994 11:51 AM
Sounds doable (and pretty straightforward) to me. – G
#141044From: MechadeusDec 10, 1994 1:19 PM
Mitch Yeah, Gary's right. It sounds real straightforward. I'd create a Skin object that covers the whole length of the paper's path, then create both an animated opacity map and an anim texture map that have the right speed to match the rollers. The hard part, I think, would be to match the curves in between the rollers with your Skin. Good luck! Eric Chadwick Mechadeus
#141068From: MARTIN G FOSTERDec 10, 1994 3:16 PM
Mitch, >> I am working on an animation of a printing press and plan to use Skin.axp for the paper running through the complex roller system. << Why skin? For your project, I'd probably not use skin at all. Mainly because I'd want a lot of control on the mapping. I suggest creating a path in the shaper that follows the route of the paper through the system. Then create a shape that represents the paper – a very thin rectangle. Loft the shape along the path and turn mapping on, normalize length on, length repeat (the total lenghth of the path divided by the length of a sheet of paper), perimater repeat 2. Then you'd just need to create an animated texture map of the paper in motion. You may need to fine tune the loft mapping co-ordinates. Also fine-tuning can be done on the material level, such as rotating, scaling, and UV co-ords of the texture map. I just tried the lofting technique with the 3d cel texmap, and it looks good to me. Sounds like a fun project. Good luck.
#141163From: Phillip L. MillerDec 11, 1994 10:33 AM
You could also use Martin's technique and create a series of morph targets for the paper and skip the animated-map creation. – Phil
#141200From: M. G. BATCHELORDec 11, 1994 3:27 PM
<< I am working on an animation of a printing press and plan to use Skin.axp for the paper running through the complex roller system. >> You may want to try using Grids.pxp to define your paper mesh lattice for Skin….it works if it's a 2D grid. Then use bend/rotate on selected vertices to conform to the paper's path. BILL
#141609From: Richard SherDec 13, 1994 1:12 PM
Hi mitch; Schriper insturments has an IPAS called Python, it creates morth objects that follow a path. It's usefull for things like 3-D write on's. It might be another way of moving the paper through the press.