CompuServe Thread

#Cycling IPAS

4 messages in this thread
#141190From: CHRIS TRUTYDec 11, 1994 2:49 PM
I am using the VAPOR and the FLAME routines to create some very nice burning animations. I am using the animations in an interactive environment, consequently they are cycling all the time. My question is this; is there a way in the settings for the AXP's that the last frame of the animation can actually be a duplicate of or close to the first frame to give the appearance of a seamless and continuous production of smoke and flame? It's fairly obvious (at least to me) to see when the animation starts over. I guess the analogy would be copying frame 0 to your last frame in the Keyframer to make sure that as you cycle, it appears seamless. Is that possible here? Thanks, Chris
#141233From: EDWARD HARVEYDec 11, 1994 8:25 PM
This is a really good question or wish. The ability to do cycles would be a great help.
#141266From: Yost GroupDec 11, 1994 11:54 PM
Since Skin and Vapor are fractal-based, there's no way to cycle them directly. But there are plenty of ways to use post-production tricks to make them cycle… the most direct way being a cross-dissolve from the end of a cycle to the first 7-10 frames of that cycle. Animator Pro is a great way to pull of tricks like this. – G
#141332From: Yost GroupDec 12, 1994 10:47 AM
Since Flame and Vapor are fractal-based, there's no way to cycle them directly. But there are plenty of ways to use post-production tricks to make them cycle… the most direct way being a cross-dissolve from the end of a cycle to the first 7-10 frames of that cycle. Animator Pro is a great way to pull of tricks like this. – G