I put the FOV to 175 and then placed the camera in front of a plane
with a pattern with a high tiling rate. But when I rendered it the pattern came
out in a regular grid. Do to the high FOV the pattern should be small at the
edges and large in the center. I thought it might be because it is
interpolating the map between vertices so I tesselated it a lot but still the
same result.
Is this inherit in scan line renderers and is there any way to get the
distortion I want in 3DS. (using ver.3 BTW)
Thanks in advance………….
——————————–Will