CompuServe Thread

FOV distortion

1 messages in this thread
#140700From: WillDec 8, 1994 5:37 PM
I put the FOV to 175 and then placed the camera in front of a plane with a pattern with a high tiling rate. But when I rendered it the pattern came out in a regular grid. Do to the high FOV the pattern should be small at the edges and large in the center. I thought it might be because it is interpolating the map between vertices so I tesselated it a lot but still the same result. Is this inherit in scan line renderers and is there any way to get the distortion I want in 3DS. (using ver.3 BTW) Thanks in advance…………. ——————————–Will