CompuServe Thread

#Ball Mapping….How?

3 messages in this thread
#141519From: SUS [SEA]Dec 13, 1994 4:19 AM
Hi to All. I am creating some Objects to a Sport muiltimedia product. I need to create all kinds of balls (Basketball, Soccerball,Volleyball Etc.) when I try to apply a Spherical Mapping the Top of the ball is allways stretched in. which mean I can't map a ball and turn it around. Any Ideas? With Thanks Sus.
#141546From: Jonas Ruikis [ADESK]Dec 13, 1994 8:54 AM
Sus, << when I try to apply a Spherical Mapping the Top of the ball is allways stretched in.. >> I believe that you'll find clues to this problem by reviewing.. File Info for SOCCER.ZIP Section: Autodesk 3D Studio Contributor: 71174,711 Size: 27648 Submitted: 2/8/93 Type: Binary Accesses: 237 Title: Example of spherical map making – Soccer ball Keys: SPHERICAL MAPPING MAP MESH SOCCER MATERIAL SURFACE JKJ "JKJ's Low Resolution But Otherwise Mostly Excellent Soccer Ball": an example of creating a planar bitmap to be applied spherically. Contains a 3DS file with a soccer ball material applied to a sphere. Get the material from the scene to play with it. SOCCER.CEL and SOC-BMP.CEL are included along with the message that prompted this. . .(Approximate download time at 2400 bps using CIS B: 2:00)
#141577From: Phillip L. MillerDec 13, 1994 10:52 AM
You might try lofting a closed half-circle with mapping coordinates on – the results are often better than spherical mapping. – Phil