CompuServe Thread

Medical/Anatomical Anims

4 messages in this thread
#141858From: Dov PaquetteDec 14, 1994 5:40 PM
I am trying to set a rate for a piece of medical animation. Is there anyone who can set me straight? Dov
#142292From: James Coulter[Mindscape]Dec 17, 1994 1:57 AM
Charge a LOT!! I mean a WHOLE LOT! <BG> — James — MAP — PS: Seriously, you need to be more specific so we can help you out!
#142672From: Dov PaquetteDec 19, 1994 5:17 PM
<< You need to be more specific>> Alrighty (I was concerned about overdisclosure, but it doesn't seem to be a problem, I guess.) I'm to do a 3 minute segment for CBC Newsworld (Canadian CNN) depicting, in anatomical detail, a surgical gender change operation. Detailed de- and re-construction of genitalia, internal work, transformation of yon male bit into yon female bit by topographical inversion (I didn't know that!). I'd be most gratified if someone could suggest a rate — I have the job, but budget is forthcoming. Thanks, Dov.
#142973From: James Coulter[Mindscape]Dec 21, 1994 12:06 AM
Well, I think my best advice to you is this: Method #1: Figure up all of your time and expenses for the project. Consider what your time is worth, both as an hourly rate and for artistic value. Once you have this figure, double it and you should be OK. Method #2: Figure out what your competition is charging and base your rates as a comparison of your services to your competitors. Just so you know, animations can be priced from $100/per finished second on up, usually topping out around $2500/pfs unless you're making a major motion picture. If your animation can use several still shots or VP type stuff, you can cut the price accordingly. Method #3: WAG (Wild *ss Guess) or NWAG (Nebulous Wild *ss Guess) Method #4: Use my newly revised formula: Take the sum size, in bytes, of all the maps used and divide it by the quantity (1.00 E7 minus the number of verticies in the mesh). Multiply this number by the total number of frames in the animation, times the vertical resolution of final output, times horizontal rez. Divide this number by the the number of "OFF" settings in the renderer dialog (or "1" if none are off). Then, take the natural log of this number and multiply it times 1000. In your case, take into consideration the current exchange rate since this formula is based in US Dollars. Keep in mind that some people charge by the hour, while others (most of us), prepare a bid on the total price of the project. Good luck on getting the green! — James — MAP — BTW, It sounds like your project will require a _LOT_ of morphing . . . so take that into consideration.