CompuServe Thread

#Silicon GR TGA to FLC

8 messages in this thread
#142543From: Olivier GOOSSENS BADec 19, 1994 9:36 AM
We will receive an animation created on a Silicon Graphics Station, the peoples working on S.G. doesn't know a lot about PC (and we don't know about SG) they propose us to send a collection of TGA files. Is that the best way in order to reuse those files to make an animation on PC (FLI / FLC) wich compiler can we use to compile those file to make the FLI Thank for any help or suggestion. Olivier
#142553From: Brian Rudolph [Adesk]Dec 19, 1994 9:55 AM
If you have either Animator Pro or 3D Studio, both of those programs have functions for turning a series of TGA files into an FLC. If you don't, then you might want to use a program like DTA. -b File Info for DTA208.ZIP Section: What's New! Contributor: 70372,263 Size: 173778 Submitted: 1/15/94 Type: Binary Accesses: 179 Title: Dave's Targa Animation Program Keys: FLX FLI FLC AIMATION 3DS TARGA This is a command line Animtion generator. Works from TGAs, GIFs and other popular formats. Output is FLI, FLC and the FLX format which is HiColor. Can be used to create HiColor animations from 16 bit TGAs rendered with 3D Studio. (Approximate download time at 2400 bps using CIS B: 9:40
#142588From: Olivier GOOSSENS BADec 19, 1994 11:16 AM
Thank you, we plan to get both, but have nothing right now, and the target is : PANIC I believe that the TGA to FLI will compress a lot the original size of the full source of TGA set. Is that right ? Olivier
#142608From: Brian Rudolph [Adesk]Dec 19, 1994 12:09 PM
<,I believe that the TGA to FLI will compress a lot the original size of the full source of TGA set. Is that right ?>> Yes. FLC is a compressed format. -Brian
#142644From: Olivier GOOSSENS BADec 19, 1994 2:26 PM
Thank you again, but we now just decide that transferin the frame in GIF 256 color will save a lot of space ! So now, wich is the best GIF > FLI compiler ? is the Animator PRO tool sama as the 3DS ? Is it fast ? How long for a 600 frame animation ? Thanks
#142741From: John K. JordanDec 19, 1994 10:35 PM
Olivier, PMJI, but if you are converting first into individual GIF files with 256 colors, you might run into palette problems when creating the FLI or FLC. The flic format generally needs to have a common palette for all frames in order to eliminate flashing when played back on a VGA board. A series of GIF files may have a different palette for each frame. Both 3DS and AniPro have means for dealing with this, but with a possible loss of color quality. If the final common palette is not optimum, flics often show severe color banding. You may get the best results if the SGI people have some way of creating all the GIF files with a common palette. If not, then transferring the files as 24 bit TGAs, then using 3DS to convert to a flic may give better results. JKJ
#142766From: Olivier GOOSSENS BADec 20, 1994 1:31 AM
Thank you John, I'm quite familiar with palette problem, SGI people too, and this is one of the first thing we thought about. The decision to export in GIF is jus to reduce time & volume transfert. We are still looking to see if some SGI tools doesn't offer the capabilitie to directly export to FLI. You didn't give me an idea about the compression speed for tga or gif to fli (on a decent machine : 486 DX2 or PENTIUM 60) Olivier
#142957From: John K. JordanDec 20, 1994 10:27 PM
>>compression speed… By compression speed do you mean the time it will take to convert to a flic? I don't think the conversion speed going from tga or gif to flic is a significant issue, compared to the effort it will take to transfer the files. Once the files are on the PC, the conversion time is relatively quick. For example, AniPro will load a series of gifs or tgas very quickly (on the order of 2-5 seconds/frame on my Pentium/66). Additional time will be needed if the palettes need to be unified (longer than the loading time but I don't know how long.) Creating a flic is then simply a matter of writing the frames to a file. 3DS would also be fairly quick to convert. The gif files could be loaded either as a background or from within video post. neither of these very time consuming. JKJ