TOP TEN LIST SURVEY
7 messages in this thread
WHAT'S YOUR TOP TEN LIST?
As a feature of our local 3DS user group newsletter (Portland, OR), we have a
top ten list of things that benefit, inspire, or generally appeal to 3D Studio
/ Autodesk Multimedia users. I would love to get your recommendations for some
catagories I'm compiling. Don't feel you have to come up with 10, just one or
two would be helpful!
1. What *television shows* do you think are a "must see" for 3DS Users and why?
(i.e. Babylon 5 for the computer animated space scenes, ect.)
2. What *Feature films / videos* are a "must see" and why? (i.e. Jurassic Park
for the dinasours of course)
3. What *magazines* would your recommend highly to the 3DS user? (i.e. 3D
Artist)
4. What *inspiring fiction* would your recommend for those wanting to share in
the building of cyberspace? (i.e. Neuromancer for the classic concept of
cyberspace)
5. What *music* would you suggest for listening to while working or as a
potential soundtrack to your creations?
I will upload these top ten compilations in the future.
> 3. What *magazines* would your recommend highly to the 3DS user? (i.e. 3D
Artist) <
Besides your typical CGI mags, I would recommend a visit to the local bookstore
to look at the picturebook called "Star Trek: A pictoral history" -or
something like that. It has great scenes of various ships, space stations,
interiors.
While some of these are physical models that were filmed, the photos still show
excellent cinematography (ie lighting, cam viewpoint, etc.). These photos
serve as great examples of good scene composition.
In fact, any publication on good photography also applies to 3D, and is
generally more available/accessable.
— James — MAP —
Martin,
>> 1. What *television shows* do you think are a "must see" for 3DS Users and
why? <<
Seaquest, Hercules, Beavis and Butthead, MTV's liquid Television. Some for CGI
others just for a sense of modern humour.
>> 2. What *Feature films / videos* are a "must see" and why? <<
T2, Lawnmower Man, Lion King, True Lies, Caligula. They all have cool CGI
except Caligula, which is just good clean fun, Roman style <g>. Oh and
Bladerunner, just for Ridley Scott's view of the future.
>> 3. What *magazines* would your recommend highly to the 3DS user? <<
3d Artist, Computer Graphics World, all the Multimedia mags, Computer Gaming
mags, Spawn comics etc.
I was pretty impressed when surfing channels and coming across "REBOOT" on abc
(8 or 8:30 on Saturday am).
<<2. What *Feature films / videos* are a "must see" and why? (i.e. Jurassic
Park for the dinasours of course)>>
IMHO THE most influential film is "Nightmare Before Christmas". There
is no reason why a film this beautiful couldn't be produced with
computers. It presents the perfect goal. By the way, if you've read
any of the articles/books on the making of, you've seen the selection
of different heads they made, each one for a different sound. Not
much different from a morph-target library.
To me, the best computer animation is the one that doesn't look it.
scott
2. <<must-see feature films>>
– I just watched "Fantasia" for the millionth time – I haven't yet seen a
computer graphic animation that tops that old pre-CG favorite for sheer beauty,
imaginativeness, and design. (There are portions of "Bambi" e.g. rain
sequences which haven't been topped yet either IMHO).
-I second the recommendation of "Nightmare Before Christmas", mostly
stop-action animation, for cleverness, a terrific score, and the creation of
believable pathos in animated characters.
-CG animation in feature films is still too technique driven – it LOOKS like
CG. (If I see that 3D ballroom from "Beauty and the Beast", re-texture mapped
and re-used one more time I'm going to puke. I think I've identified it at
least 3 times in other films or cartoons since B&B was released. Also sick of
the all-purpose Klingon-and-others city-of-the-future backdrop used
in STNG and DS9).
-"Jurassic Park", of course, but that's a different kind of use of CG – I think
it's the best current example of what can be technically achieved – and while
the animators were surely very creative in their modelling and mapping and
animating – I don't think it's the same kind of creativity as went into, for
example, the goldfish sequence in Fantasia. (Looks like I'm starting the New
Year volunteering for target practice ;-]).
– <<TV>>
OK, on B5, the lacey black Enemy ships that give this great whole-body pulse
just before they fire, are terrific.
Sorry if this minor flame offended anyone – just realizing that Fantasia is
older than most of the people on this forum, and we still haven't topped it …
is kind of discouraging.
<<Sorry if this minor flame offended anyone – just realizing that Fantasia is
older than most of the people on this forum, and we still haven't topped it …
is kind of discouraging.>>
I fully agree, though, I think the shear beauty and creativity of the The Lion
King must get a mention also. No where else but Disney do you find characters
that truely come to life. I believe this is due to their firm commitment to
study and research the material in such great depth before they begin work. The
quality is evident in the end product.
I have read the "The Illusion of Life", "The Making of Beauty and the Beast",
and "The Making of Aladdin" and I'm still amazed at the amount of effort that
goes into these films. It is really a shame that most people simply discount
them as "cartoons" when in fact they are a visual moving art.
David "Where's my Mickey Mouse ears?" Gould