#Books
4 messages in this thread
Hi Jim,
<< I'm interested in any tutorial/reference guides for IPAS programming. I'm
not new to C, but I am to IPAS and find the Docs a bit vague. Can anyone
help?? >>
Are you reading the IPAS3 docs or the IPAS4 docs?
3D programming is a *bit* different from other programming I've done, so I can
relate to your comment..:-)
The most useful tool in understanding/learning IPAS concepts has been The
Script Extensions from KUB. I've been able to use scripting as a rapid
prototyping tool for IPAS. Many of the dialog/UI as well as data structure
access and use can be worked out using scripting. It makes the port to IPAS 'C'
manageable and productive..From the recent comments in the scripting section,
others are catching on to the data structures quick too.
Also, I've invested in a few books and they all help me in different ways.
They are:
Computer Graphics, by Foley, vanDam, Feiner, Hughes
3D Computer Animation by Vince
Advanced Animation and Rendering Techniques
Also, I've ordered Graphic Gems volumes III and IV after seeing them in a book
store, I got a number of IXP ideas..
jonas[adesk]
Jonas,
It's IPAS3 to answer your question. i had hoped that someone would have
published a book (maybe NRP) specifically treating the issues of IPAS
programming. No big deal! I just hoped to smooth the learning curve out some
as my project at hand will probably be the only IPAS programming I ever do 🙂
I have Foley & vanDamm and some others but I really appreciate your comments
and will stay tuned to this group in the future!
thanks
Jim
Jim,
NRP will have two books coming out in the future which will specifically deal
with IPAS techniques. Tim Forcade's IPAS reference, which will be an
inexpensive, comprehensive reference to those IPAS currently available, along
with tips from Tim Forcade on their usage. Another title will soon be available
discussing the programing aspects of IPAS and scripting.
We are working as quickly as we can on both. Accuracy and a new lower price are
two factors we are greatly concerned with on these future titles. The IPAS
reference will be the first out.
Some additional titles dealing with forensic animation and multimedia animation
in games development will also cover some IPAS.
Please hang in there.
Jim LeValley
Senior Acquisitions Editor
New Riders Publishing
Thanks Jim, that's exactly what i've been wanting to hear!
JB