CompuServe Thread

#Books

4 messages in this thread
#142591From: Jonas Ruikis [ADESK]Dec 19, 1994 11:23 AM
Hi Jim, << I'm interested in any tutorial/reference guides for IPAS programming. I'm not new to C, but I am to IPAS and find the Docs a bit vague. Can anyone help?? >> Are you reading the IPAS3 docs or the IPAS4 docs? 3D programming is a *bit* different from other programming I've done, so I can relate to your comment..:-) The most useful tool in understanding/learning IPAS concepts has been The Script Extensions from KUB. I've been able to use scripting as a rapid prototyping tool for IPAS. Many of the dialog/UI as well as data structure access and use can be worked out using scripting. It makes the port to IPAS 'C' manageable and productive..From the recent comments in the scripting section, others are catching on to the data structures quick too. Also, I've invested in a few books and they all help me in different ways. They are: Computer Graphics, by Foley, vanDam, Feiner, Hughes 3D Computer Animation by Vince Advanced Animation and Rendering Techniques Also, I've ordered Graphic Gems volumes III and IV after seeing them in a book store, I got a number of IXP ideas.. jonas[adesk]
#142640From: Jim ButlerDec 19, 1994 2:10 PM
Jonas, It's IPAS3 to answer your question. i had hoped that someone would have published a book (maybe NRP) specifically treating the issues of IPAS programming. No big deal! I just hoped to smooth the learning curve out some as my project at hand will probably be the only IPAS programming I ever do 🙂 I have Foley & vanDamm and some others but I really appreciate your comments and will stay tuned to this group in the future! thanks Jim
#142821From: Jim LeValleyDec 20, 1994 10:25 AM
Jim, NRP will have two books coming out in the future which will specifically deal with IPAS techniques. Tim Forcade's IPAS reference, which will be an inexpensive, comprehensive reference to those IPAS currently available, along with tips from Tim Forcade on their usage. Another title will soon be available discussing the programing aspects of IPAS and scripting. We are working as quickly as we can on both. Accuracy and a new lower price are two factors we are greatly concerned with on these future titles. The IPAS reference will be the first out. Some additional titles dealing with forensic animation and multimedia animation in games development will also cover some IPAS. Please hang in there. Jim LeValley Senior Acquisitions Editor New Riders Publishing
#142888From: Jim ButlerDec 20, 1994 3:31 PM
Thanks Jim, that's exactly what i've been wanting to hear! JB