CompuServe Thread

#PAR and Rotoscop

13 messages in this thread
#143220From: JEFF ZEHNERDec 21, 1994 9:29 PM
I need help with rotoscoping video on 3d studio using the PAR. My material will show the first frame of the animation but will not advance to the next sequential frame. I tried every config on the par.ixp to no avail. Any advice/ quick fixes would be greatly appreciated!! Thanks, Jeff
#143271From: MARTIN G FOSTERDec 22, 1994 2:32 AM
Jeff, you need to use the dpspar.pxp and activate the targa, filename options. Make an .ifl of the incremental frames you need and use it for the material. The utility that comes with 3ds called makeifl.exe is perfect for creating an .ifl of the correct sequence.
#143355From: JEFF ZEHNERDec 22, 1994 2:54 PM
Martin, Thanks for the quick response. I didn't know anything about .ifl . I did work around it by changing the video filename on the par from ship.ani to ship0000.ani and changing my texture map to ship*.tga. It seems to be working I think. I am going to check out makeifl.exe. Is this utility in v.3 or just v.4? Again thank you and have a good holiday. Jeff
#143356From: Jonas Ruikis [ADESK]Dec 22, 1994 3:01 PM
<< v.3 or just v.4? >> both..
#143537From: MARTIN G FOSTERDec 23, 1994 7:27 PM
Jeff, >> changing my texture map to ship*.tga. << "not gonna do it. Wouldn't be prudent at this juncture" [spoken in a George Bush voice]. You need the .ifl as others have said. >> makeifl.exe. Is this utility in v.3 or just v.4? << I think it came with r3, but has been available in the libs here for some time (makifl.zip). >> Again thank you and have a good holiday << you're welcome and Merry Xmas.
#143276From: Don LandisDec 22, 1994 4:21 AM
You MUST use an IFL. You MUST name the Par ani file four letters followed by four zeros as in ABCD0000.ani. You MUST have the ifl and the par directory listed in your map paths. You Must launch the DPSPAR.PXP and specify targa and file. That should do it.
#143357From: JEFF ZEHNERDec 22, 1994 3:02 PM
Don, Thanks for the speedy advice. I did rename par file from ship.ani to ship0000.ani and changed texture map to ship*.tga . This seems to work. I am going to look at .ifl files. I appreciate your help, Thanks again and Happy Holidays. Jeff
#143377From: Dec 22, 1994 4:13 PM
Jeff: >> changed texture map to ship*.tga This will NOT work properly – you will get every other frame from the PAR mapped to your object in 3DS. You will have to use an IFL to get it working consistently! Greg Pyros
#143468From: Jeffrey LererDec 23, 1994 7:25 AM
<<you will have to use an IFL>> oopsie, posted to Jeff too soon! So seldom, an easy fix doth fall. Oh well, making .IFLs does give one a sense of … uh…. ummm… sense. Jeffrey
#143467From: Jeffrey LererDec 23, 1994 7:21 AM
<<ship.ani to ship0000.ani>> Jeff, that's interesting. Although .IFLs are often the way to go, it's also great to just use the FILE*.tga where possible. I did not know about this renaming of an .ANI file as the solution to incrementals. Let me know how the scene turned out, please. Jeffrey
#143367From: Dec 22, 1994 3:38 PM
Don: >> You MUST… >> You MUST… >> You MUST… >> You MUST… >> That should do it. Wow, talk about a black and white answer! :^) Happy Holidays, we'll be spending Christmas near you in Lakeland near Orlando with Susan's folks. So close, yet so far away! Merry, Merry! Greg Pyros
#143449From: Don LandisDec 23, 1994 1:46 AM
>>Wow, talk about a black and white answer! :^) You should see the black and white answers I've been giving up on the broadcast pro's forum. They just started a discussion of video resolution and some of the obviously non-professionals are so off base on this. <G> Hope you enjoy your stay in Lakeland. We were planning to get down to Disney over the holidays but it looks like I'll be in post editing for the next 7 days straight, including Christmas. We got an early 60 minute slot contract on one of the networks (cable) to fill and our schedule is being moved up by two months. This is the project that had all the rotoscoping with the PAR in it. Did you finally get your editor? We ordered our two source decks this week to round out our betacam SP suite for A/B roll.
#143818From: Dec 27, 1994 2:11 PM
Don: Sounds like you are pretty busy! Make sure you let us know when your program will air! I've been holding off on the editor, we are doing a few CD-ROM games right now and have no need for it at this moment, besides, I'm waiting for you to check it out in detail and go with your suggestions! :^) Happy New Year! Greg Pyros