CompuServe Thread

#Help with ANIM5?

12 messages in this thread
#5498From: Bob NaffzigerFeb 6, 1991 7:41 PM
How can I play (2) ANIM5 files at the same time, each reduced by 1/4 so that they can be shown side by side on the top half of the screen. Any help would be appreciated. Thanks – Bob Naffziger
#5504From: John PendergrassFeb 6, 1991 9:58 PM
No way to do that directly (that I know). Two roundabout possibilities: 1) I'm thinking that AnimMagic would do that directly? It's not a 'normal' effect in AnimMagic, so if you need to know for sure let me know and I'll experiment. 2) Use ADPro to scale and composite the two anims. You would first need to break them apart into constituent frames, and later make another anim from the modified frames. Most all the processing could be done with ARexx, so it wouldn't be that bad. Likely this is the method I'd chose, since it will allow optimizing the palette, and (I think) give better results than AnimMagic. There are probably other ways. I'll be interested in other responses.
#5514From: Kevin DarlingFeb 7, 1991 5:17 AM
Bob – can't help you with off-the-shelf ideas, but I can think of some potential problems to consider: 1. Are they the same resolution? (320 HAM, 640 two color, etc). 2. Their palettes will have to be combined. Perhaps conversion to HAM on both would help here if the mismatch is large. If you could snap out each frame (for both files) to disk, and then bring each one in and shrink them down… saving that new frame to disk.. and then making a new anim from those new frames, that might work well. Except: 3. Are they compatible as far as frame count goes? You might have to make a longer combined anim which is the least common factor count for both. If one had 5 frames, and the other had 4, you'd need 20 frames to make a good loop for both, y'see. Assuming that these are looping anims, that is. – kev
#5525From: Christopher LapriseFeb 7, 1991 1:39 PM
AniMagic would do what you described easily.
#5528From: Bob NaffzigerFeb 7, 1991 7:54 PM
Thanks for all the help so far. Let me give you all a little more information. A group of doctors have a sonar machine that outputs 16 gray level image "composit video", that they are now viewing in real-time. They want to capture a subjects heart for 1 cycle. 60 beats per min would mean that we need to capture 30 frames for 1 cycle or at 50 beats 36 frames. They then have the subject exercise and recapture his heart at a somewhat quicker pace – say 100 beats or 18 frames. They then want to be able to view both before and after on the same monitor. Each Anim would be doing a continuous loop until ended by the doctor. They would also have a option to single frame thru the animation. 15 frames per second using ALive is all I have accomplished so far. The AMIGA dealer that I'am working with has some programming dollars available, plus the doctors say we could sell alot of units to other doctors. I picture a CanDo interface and ARexx controlling everything, it needss to be very automated and easy to run. I'am willing to share any Dollar$ I make for some help. Thanks – Bob Naffziger
#5543From: Christopher LapriseFeb 8, 1991 8:08 AM
Bob, The ANIM format is a bit strange in that it's more CPU-intensive than it should be. The 15fps barrier you are encountering with ANIMs is common to any machine with a stock CPU (68000 7MHz), even though the graphics hardware is capable of operating much more quickly. You can try to find a more efficient animation file format than ANIM (not too likely at this point), or upgrade your CPU. I recommend the latter. If all you need is to get up to about 30fps, then an inexpensive accelerator like the ICD AdSpeed should do the job nicely, which may be selling at low as $250 (or lower) mail order.
#5555From: Walter KoetkeFeb 8, 1991 8:58 PM
It seems that the doctor's won't be too particular over interface. If this is the case, then instead of trying to show both anims side by side why not show one below the other???? There must be some anim viewer program that allows you to drag its screen down. Play one anim, drag it half way down, then play the other anim behind it. Something like that! Of course, you would still have to shrink the original anims, but if let's say they were originally lo-res, forcing them into interlace would show you a squeezed but still pallete-complete image. Or convert it to hi-res and you have a perfect 1/4 image, but with only 1/2 thecolors. Of course, if ANIM5 pageflipping prevents from such a thing from happening (window pulldown, that is)…I guess none of this is any good, is it? Walter K
#5566From: Bob NaffzigerFeb 9, 1991 6:21 AM
Thanks – it has turned into a much harder project than I first thought.
#5695From: Christopher LapriseFeb 12, 1991 11:10 PM
SuperView3 will allow screen dragging while playing ANIMs. I'm not sure if SV handles that particular ANIM type, though. The one program I know of that handles all ANIM types well without muss/fuss is The Director.
#5629From: PETER S. WASONFeb 11, 1991 11:59 AM
I can think of 2 ways you might get your results….. 1) use DPaintIII anim brushes; cut out only the necessary area of each anim and then paste them together on same pages…. 2) use The Director to "blit" only the areas needed from both anims to a display buffer…that could be programmed easily. 3) I just thought of this one; use a Toaster; I believe you could get your results from that…..if not try incorporating video into your setup as well? Maybe the Toaster is the best bet, since it digitizes realtime….. best Of! -Scott
#5811From: Patrick DohertyFeb 16, 1991 12:52 PM
bob From your description of the application I would think that you would nonot only want an automatic setup but also a fast one. The draw back to using AniMagic (great prog.) is that the processing takes a long time. I have been experimenting with Delux Video III but the version I have is a little flaky on my A3000. I was also interested in showing two things at once. DVideo is supposed to be able to handle two viewports simultaneously – it works in their demo. It should be possible to play each anim in a separate viewport at the same time. DVideo can do size manipulation of the fly for still pictures and may be able to do this for anims also? An additional idea is to cut the screen size down before digitizing – therefore no image processing would be necessary in the amiga. Then the two anims could be played directly. good luck
#6263From: Electronic ArtsFeb 27, 1991 11:31 AM
A DOS 2.0 compatible version of DVIDEO III should be available soon, it has already passed QA testing and is in duplication now. I will post a message when it is available from our warranty dept. Orlando/EA:HQ