CompuServe Thread

#3D Stereo Images in 3DS

33 messages in this thread
#9709From: Mike MorrisonFeb 24, 1992 12:26 PM
I have been trying to figure out a way to do the Stereo 3D (Red & Blue) renderings too… Every since I got "Fly the Grand Canyon" from Hyacinth Inc. I've been addicted to it. Satelite scanned 3D terrain flight simulator that plays in real time on a PC, amazing! But know I want more, solid shading, Phong hopefully, but I can't think of a way to merge two FLC files. I can generate the separate flics with the correct red and blue colors easy enough. Anyone have any suggestions?
#9731From: Yost GroupFeb 24, 1992 6:27 PM
I was fooling around with something like this on 3DS a few weeks ago, but didn't really have the time to come up with a complete solution. Maybe you can pick up where I left off and do something. I used ambient light settings of red, then cyan with two cameras. Rendered the scene from one camera with red ambient, then with the other camera with cyan. Then I tried compositing the two images using Xor, or Add, or And ink (one of those inks). I was getting close. You want the ink to create a dark or black color where the two images overlap. It helps, also, if you use white as your background. Let me know if you come up with a solution. It's not as nice as liquid-crystal shutter glasses, but it could be fun. – Jack (Oh yeah–of course, the compositing was in Animator Pro.)
#9746From: bruce gorenFeb 24, 1992 8:00 PM
Jack, What !?? You mean the automatic generation of red/blue anaglyphs and LCD stereo field pairs is not one of the new features of 3DSr2 ? All kidding aside, I think you'd be much better off generating both camera views in full color and then post processing them to red/blue. I've done this with Topas from time to time with good results. I think one of my older Topas stereo images will be in the April issue of CompuServe Magazine. . . check it out. Bruce
#9766From: Yost GroupFeb 25, 1992 10:11 AM
I'll definitely take a look at it. – J
#9829From: Mike MorrisonFeb 26, 1992 2:14 PM
Jack, How do you "Post Process" full color images together? What determines which pictures pixels get to stay and which ones are dropped? Mike Morrison << Support our profession, play Strike Commander >>
#9854From: bruce gorenFeb 26, 1992 9:55 PM
Mike, I'll not get into the nitty gritty of this since it's gonna be in a future article in one of MY columns eventually. The easiest way to get going is simply use a paint program to tint one image red and the other blue, then use Piclab to combine them. If you put half as much energy into thinking about this problem as you put into your self promotional efforts I'm sure you will hit on workable techniques in no time. Enjoy ! Bruce Goren
#9883From: Yost GroupFeb 27, 1992 10:28 AM
Good question. I haven't had a lot of success, but check out Drew Wells' message #9846 for a possible solution. – J
#9897From: Mike MorrisonFeb 27, 1992 4:54 PM
Just uploaded 3D3D.ZIP, its a first attempt at creating a stereo 3D animation. This anaglyph animation was created by making a model in 3DS, and two cameras (both with a 50mm lense, thanks to Bruce Goren). Two animations were then created, one from each camera, and rendered to compressed 24bit targa files. Dave's Targa Animator (TGAANI.ZIP from COMART LIB 17) (kudos to Drew Wells for message #9846) was then used to combine both flics into one. And Presto! A stereoscopic 3D animation was born of 3DS. (Is that Self Promotionless enough for you Bruce?) I am also uploading a 640×480 cross-eyed stereoscopic version of the same animation for those without Red and Blue glasses. I merged both (320×200) left and right animations together in Animator Pro. You can view it in 3D by crossing your eyes, then focusing on the middle image. It is hard to stay converged on the center image since everything is moving. I prefer the Anaglyph version myself. This is the kind of thing I love about CompuServe. That you can e-mail a whim and have a working solution in a matter of days. -MM
#9954From: Drew WellsFeb 28, 1992 1:59 PM
Mike, Your 640×480 cross-eyed version for the 3D flic would be much easier to view if the images were made smaller than 320×200. For this kind of flic I usually use 160×120 pairs. They're much easier on the eyes. And there's less danger of having your eyes freeze in that cross-eyed position. 🙂 This size will also work with 3D viewers available from Reel 3D in Culver City that use magnifying lenses. With the viewer the effect is pretty good. — Drew
#9846From: Drew WellsFeb 26, 1992 5:37 PM
Hi Jack, There's a program over in the COMART forum called DTA (Dave's Targa Animator) that will take two sets of left/right Targa images and generate a red/blue flic from them. It was written by Dave Mason and it does a really good job, much easier than using red/blue lighting. This could be done pretty easily with a POCO program, also. Not that I'm offering to code it, I don't have any extra time right now! 🙂 — Drew
#9881From: Yost GroupFeb 27, 1992 10:11 AM
That's good to know. I wasn't having much success with the lighting or with the compositing. I'll check it out. Thanks. – J
#9892From: Yost GroupFeb 27, 1992 4:43 PM
I looked at the description and at its doc file, but I don't see anything about generating red/blue flics (or images). Am I missing something here? – J
#9899From: Mike MorrisonFeb 27, 1992 4:56 PM
You might not have the latest version, TGAANI.ZIP -MM
#9935From: Yost GroupFeb 28, 1992 10:11 AM
Okay, I'll look again… – J
#9955From: Drew WellsFeb 28, 1992 1:59 PM
It looks like Mike gave you the correct solution. Let me know when you've uploaded one of your animations, I'd like to check it out. — Drew
#9775From: james hydeFeb 25, 1992 10:16 AM
Mike, I've tried also to do it without much success, I've been meaning to bop over to COMART to see whats going on on this subject. I guess Bruce G. reveals his secrets over there. Generating R/B images like Jack mentioned, but the real trick is compositing the images. If you find the magic secret, please share it with the rest of us who us the Capt'n Crunch glasses. James
#9788From: Aaron WeintraubFeb 25, 1992 4:09 PM
COMART's program FRACTINT does EXCELLENT 3d r&b images. (I too use the Cap Cap'n Crunch glasses) Fractint will create 3d landscapes from fractals and if you request, put then into r n' b format for use with "funny glasses" as they call them. It's really quite cool. Fractint is definately worth the download.
#9802From: bruce gorenFeb 25, 1992 7:48 PM
James, I believe a few of my older red/blue anaglyph images are still in the COMART DL's . Search on my name and or PPN in the 3-D and Fractals sections. Bruce
#9826From: Mike MorrisonFeb 26, 1992 1:22 PM
James, Hey! Dump those Captain Crunch Glasses, get a REAL cool pair from the COMART forum… They have the creature from the black lagoon on them! You just send them a self addressed stamped envelope and they return a pair to you in a few weeks. Check out COMART for more details… Mike Morrison << Support our profession, watch TV! >>
#9940From: james hydeFeb 28, 1992 11:31 AM
Mike, Ok, Ok, I'll finnaly get over to COMART today. I have been waiting for a rerun of the ever popular return of the cheesey 3D sci-fi flic. In the last couple of years they have shown this type of movie a couple of times and you can get a pair of glasses from the local 7-11. James
#9787From: Aaron WeintraubFeb 25, 1992 4:06 PM
I've been trying to do that type of thing with 3ds also. There's just one difference between what you're doing and what I'm doing. I'm trying to do full colour 3d stuff. I've never actually done it, but it works in theory. You render full colour flics from both camera views. You have to get your animations to tape though, as there's no way of overlaying them except through projection onto a screen. Anyway, one of the projectors will have a polarized lens through which one "eye" of the animation will play through. Then, your 3d glasses will have one eye made of polarized plastic to decode the image. That's how they do 3d feature films (or used to anyway). What I'm curious about though, is how did you get both cameras made in 3ds to both have the right FOV for a human and the correct interocular distance. If the cameras are farther apart than the distance between your eyes, it won't work. Aaron
#9803From: bruce gorenFeb 25, 1992 7:49 PM
Aaron, To go to tape with full color stereo you ought to be considering LCD glasses, one eye per field. There are also some "cheats" you can use to produce "kinda like full color" anaglyphs. As I mentioned in the Fractint docs a few versions ago, I usually produce separate right/left full color images as slides and present them with personal viewers, or project them to an audience with vintage stereo slide projectors. There is a company called Reel 3-D in culver city, california that I purchase my stereo supplies and books from. You might want to contact them for info. I believe thier address and phone number may also be in the fractint docs. Bruce
#9817From: Yost GroupFeb 26, 1992 10:20 AM
Back in the "Atari Days" Gary, and Tom Hudson, and I produced 3D animated graphics software with liquid crystal shutter glasses. (I should say "stereo" instead of 3D–confusing, ain't it?) Anyway, it worked, it was relatively cheap, and it was fun. But we found there was really no market for it. It pretty much went the way of "House of Wax" and "The Creature from the Black Lagoon." It's a novelty for most. – Jack
#9851From: bruce gorenFeb 26, 1992 9:54 PM
Jack, I agree about the novelty aspect of the "market", except for a few images I did for Software Toolworks many years ago all my stereo activity has been without a paying client. I use slide pairs, red/blue singles, as well as the LCD glasses that came with my "Home 3-D Theatre". I've got some software that takes two targas and turns them into a red/blue GIF. I also have some software that combines two targa files into a left/right field sequential frame. Bruce
#9837From: Aaron WeintraubFeb 26, 1992 4:32 PM
Thanks a lot, I'll check it out.
#9808From: MARTIN G FOSTERFeb 25, 1992 11:07 PM
Well, I tried this about 1 year ago but with 35mm slides and it worked! I set my two cameras up equidistant from a point in the scene. The targets were at the same co-ordinate and the cameras were 2 1/2" apart (set up your units as architectural and use the tape measure) and converging. Just like your eyes would. I think you could go a little further apart to get an exaggerated effect but not less. Render the left camera view, then the right. Have a slide made of each image and hey presto! stereo images! Of course, you'll need a stereoscopic viewer but the result is pretty spectacular.
#9838From: Aaron WeintraubFeb 26, 1992 4:34 PM
What about field of view for the cameras? Isn't human vision like 80 degrees with each eye or something like that?
#9861From: MARTIN G FOSTERFeb 27, 1992 2:00 AM
Yes you're right. I just used a 50mm lense back then, but now I would probably set the lenses for 80 degrees. I don't know how significant this is but the 50mm lenses worked ok.
#9974From: Aaron WeintraubFeb 28, 1992 7:44 PM
I just thought of something. Would 3D still work if everything is in focus? WIth 3ds's cameras, the focus is infinite. In 3d, objects "behind" other objects should go out of focuc when you focus on the front one. Aaron
#9991From: MARTIN G FOSTERFeb 29, 1992 2:10 AM
I don't think that matters too much, since the eyes seem pretty forgiving in many respects. I have seen stereo 35mm slides from real life scenes where everything (foreground and background) is in sharp focus, the camera probably using a high f-stop (f22 possibly) and my eyes had no problem with it. Maybe on extreme closeups it might be a problem. I must confess I've only produced one pair of stereo images on 3ds (worked very nicely) with 35mm slides as the output, so I'm far from being an expert on the subject…..
#9994From: Aaron WeintraubFeb 29, 1992 12:54 PM
I guess you're right. The 3d files produced with Fractint don't take into account any focus at all, and they look alright, so maybe it doesn't matter.
#9827From: Mike MorrisonFeb 26, 1992 2:14 PM
Aaron, I don't think human sight is so picky about the internocular angle. I've created many stereo images in AutoShade version 1 and 2, and I experimented a lot and found that I could converge (using the stereo scopic technique of forcing each eye to look at a different image on the screen), with different interowenocularuscky angles. The trouble with that type of stereo is the resolution problem, since you have to display two complete images on the screen at the same time. I suppose I could try this with the newer SVGA flic resolutions… hmmm… as a matter of fact, maybe I'll have something to upload in the morning…. C U Later…MM
#9839From: Aaron WeintraubFeb 26, 1992 4:35 PM
I don't think it's possible to overlay two full colour images and have it look 3d. They have to be projected with all that LCD and polarized stuff. Aaron