Bailey Brown noted a very small hit in performance, barely noticeable, and due
to the overhead of OS/2's existence at the same time as 3DS. He seems very
happy with OS/2 and 3DS since he's only got one fast computer and can do small
tasks during long renders, or set up two 3DS sessions, one for modeling and one
for test renders (definitely would take a performance hit there, IMHO).
FWIW,
John Tissavary (La Luna cie)