#Stereo views for 3DS?
3 messages in this thread
Dear 3DS users:
Anyone at Autodesk or elsewhere know of commands within 3DS or commercially
available routines for generating stereoscopic views (calculating the camera
positions according to left and right eye, hyper-stereo depth, etc.) ??
Perhaps an IPAS routine?
Any help appreciated.
Sincerely, Peter Nowell, 70534,1374
No, I dont know of any current IPAS routines to generate stereo views, but if
you link two cameras to a dummy object, you can move the object around and
always maintain correct left/right separation. I use this to create 3d Flics.
Peter,
<< stereo cameras >>
I've heard of individuals doing this by positioning 2 cameras
precisely and creating a dummy object and linking to it. The
size and position of the dummy object is important for the
rotation inherited by the cameras to feel correct. If the
dummy object "follows" the path, the dummy object will bank
and the cameras' roll values might have to be adjusted.
By determining the frame of the max bank angle of the dummy,
you would insert (add) a roll key in Track_Info_dialog for the
camera (and|or) an additional roll key for the camera_target.
Keyinfo_Dialog will allow you to type in a precise roll angle
for the camera|camera_target.
Determining, when the dummy object returns to a level postion,
you would add roll keys again for the camera|camera_target
and set the roll angle to 0.
Peter, I'm hoping that when the algorithms for stereo viewers are
well understood, someone will write a complex KXP to take all
of this into account and automatically follow a path and accurately
place the cameras for you.
jonas[adesk]