CompuServe Thread

#Simulation

4 messages in this thread
#80725From: Paul ChenFeb 2, 1994 2:04 PM
Thank you for your replies! Unfortunately, as a student, I can not afford to buy 3DS. But I do have access to Animator Pro in my school lab. Although, I have no experience on it at all. In any case, 2D simulation is good enough for my application. Nik, can you please explain to me what is a POCO routine, and where I can find more information on it? It sounds like a programing language for Animator Pro. Tom Chen
#80747From: Nik Grant [adesk]Feb 2, 1994 4:04 PM
Hi Tom, POCO information consists primarily of 2 booklets. They are available from a coupon with the purchase of Animator Pro. I will see if I can get you a copy of these booklets. The main book references AAPro 1.0, and the second, thinner book, adds features that appeared with AAPro 1.3. What address should I send these to? (If you like, send me your address on private email to me.) Thanks for your interest. Nik
#80988From: Yost GroupFeb 3, 1994 10:33 AM
POCO is a C-like language built in to Animator Pro. It contains functions that let you access most, if not all of the commands in Animator Pro. – Jack
#81393From: Nik Grant [adesk]Feb 4, 1994 7:40 PM
Paul, Thanks for your address. POCO on its way! Nik