CompuServe Thread

Local Origin Wanted

1 messages in this thread
#81033From: Carl FinchFeb 3, 1994 1:00 PM
I am creating an architectural model from an old blueprint. Features on the drawing are sort of randomly dimensioned relative to eachother–i.e., there is no single handy "origin." Working in the 3D Editor (the basic walls are all up) what I would like be able to do is define a local coordinate system–for example, place (0,0,0) in the corner of a particular room and create details for that room relative to it (as they are dimensioned on this drawing). It seems to me that neither the Display/Const nor the Modify/Axis are of any help in this. I guess I could move the entire model to put the corner point at the global origin, but that somehow seems sorta unwieldy. Am I missing something? (BTW, I need to do this in 3DS–ACAD isn't an option).