#mapping problem
4 messages in this thread
Yo Yoster,
I am experiencing a strange problem (obsolete problem that is, as I
am STILL running r2.01a). I have a rather large sceen and I have
created some text that was merged without any cameras, lights and
animation. When I map a material to the text object it does not seem
to take. That is to say no matter what type of mapping I use or what
aspect or how I apply it, it always comes out the same. The material
gets applied but I do not have any control over the mapping
coordinates. Too weird. Any ideas what it is? I even re-lofted the
text but I still get the same results.
Thanks in advance for whatever kind of answer you may or may not have.
Merlin G. Farmer
Crystal Cave Animagix
I'm not sure what you mean by "I do not have any control over the mapping
coordinates" or "it does not seem to take". Are you sure you're using a
bitmapped texture? (Or are you using an sxp?)
– G
Merlin,
<< coordinates don't seem to take>>
Were the bitmaps breateed in anipro? I've seen confusion
with individuals of AniPro not understanding that a small image
created on the AniPro will not fill to fit in 3ds. Use a cell
or scale the image up…
FWIW.
jonas[adesk]
Jonas…
<< bitmaps breateed>>
duh!!…. bitmaps created….
jonas[adesk]