CompuServe Thread

#The RXP for Mat. Editor

5 messages in this thread
#84271From: James Coulter[Mindscape]Feb 16, 1994 3:20 PM
I am certain that someone has already suggested this one for R4, but just in case . . . I woke up in the middle of the night in a cold sweat with a vision — the RXP (Renderer eXternal Process). In my dream I was looking at the Material Editor in my brand new R4 and there was a new button by the other shader buttons . . . Phong, Metal, and _External_. Pressing this button brought up a window with a list of external shaders (shades of renderman). The supplied examples included hair, swiss cheese, and ray-trace. (My imagination must have been working overtime here, I know.) Anyway, I realize that the Yost Group probably has not included such an option because of either trade secrets or impeded rendering speeds. However, if it is due to the latter, a simple disclaimer "use of RXPs can _dramatically_ increase rendering times." would make most people happy. It would be the individual's choice to use the slower shaders (just as it is now with Flat, Phong, etc.). — James —
#84284From: Jonas Ruikis [ADESK]Feb 16, 1994 4:27 PM
James, << RXP's wishlist>> got it. jonas[adesk]
#84300From: John EllisFeb 16, 1994 5:14 PM
James – RXP's? Excellent idea. They could provide the frame work to customize your own shaders. Down to filtering, pixel sampleing etc. on a per object basis. Now that would really open it up. Lets give this 64 bit renderer some teeth! -JE
#84657From: James Coulter[Mindscape]Feb 18, 1994 12:08 AM
My fingers are crossed! — James —
#84701From: John EllisFeb 18, 1994 4:22 AM
>> My fingers are crossed! << If you can imagine it… in this case dream it… <g> -JE