wish list: lighting, etc
4 messages in this thread
Why not have lighting setups in terms of candlepower or lumens? I have
heard from some users creating set designs and they could really use
this type of info.
Also, please fix the scaling arrows for the mapping icon. I always get
confused when the icon is rotated and the arrows are horizontal and
the map scales from top to bottom! The other editor scaling functions
do not do this, so wouldn't it be natural to keep the scaling
adjustments similar?
P.S. you might consider creating a lightmeter ipas that would help in
adjusting multiple lights in a scene to prevent washing everything
out. Hey you could even have interactive lighting just like in the
materials editor. SGI eat your heart out.
Chris, the mapping icon is _supposed_ to work that way. It carries its own
transformation matrix, so no matter how you rotate it, it will be transormed
according to _its own_ coordinate system.
– G
>> lightmeter ipas
Neat idea!
I didn't catch all of this but this just reminded me of what a client
once asked me about lighting. He wanted to know if there was a
routine he could use in 3D Studio that would give him "real-world"
results as far a LUX Rateing or whatever it is they use to measure
light in different areas. His particular application was designing a
rather large outside parking area and he needed to calculate the
number of light poles and lights and their Wattage's as well as show
graphically what the parking lot would actually look like at night.
That way his client could figure the differences and trade offs on
his cost vs safety factors while getting a resonable graphical image
to look at. Anyway….This just happened to jump to mind when I saw
the "Lightmeter IPAS" in this message. Any comments? Murph'