CompuServe Thread

AAPLAY.VBX and Pallets

1 messages in this thread
#85344From: Andrew McClaryFeb 21, 1994 10:09 AM
After playing around a lot with aaplay.vbx in Visual Basic, I have narrowed down the problem with the pallet shift that always occurs as soon as an animation is loaded. (We are trying to eliminate that terible flash that occures in 256 color mode by using only one predefined pallet for all bitmaps and animations in the project.) It seems that aaplay.vbx ALWAYS pushes the first ten colors to the right, even if it is putting the same ten colors in. Therefore if your animation is already using a windows optimized pallet, it gets another ten basic windows colors added to the beginning anyway. Because aaplay ALWAYS adds these colors it seems impossible to play a .flc in windows without that terrible flash because there is ALWAYS a shift. Has anyone found a way around this? Andrew McClary