After playing around a lot with aaplay.vbx in Visual Basic, I have narrowed
down the problem with the pallet shift that always occurs as soon as an
animation is loaded. (We are trying to eliminate that terible flash that
occures in 256 color mode by using only one predefined pallet for all bitmaps
and animations in the project.) It seems that aaplay.vbx ALWAYS pushes the
first ten colors to the right, even if it is putting the same ten colors in.
Therefore if your animation is already using a windows optimized pallet, it
gets another ten basic windows colors added to the beginning anyway. Because
aaplay ALWAYS adds these colors it seems impossible to play a .flc in windows
without that terrible flash because there is ALWAYS a shift. Has anyone found
a way around this?
Andrew McClary