#SIGGRAPH Demo Reel
7 messages in this thread
Well, thanks Jonas. When I first spotted your waiting message I thought it was
going to say "Don't upload stuff like this" or something (which is why I posted
the final disclaimer). I think someone could come up with a very useful IPAS
similar to what I generalized on in my "Need IPAS Help" thread as it relates to
this and many other similar projects. (One last plug to try to get someone to
do it)
Actually, the final work for the client didn't use the Spurt/Glow/Blur
technique as I previously explained and was pretty boring as well. It was a
purely technical animation, period. My IPAS final work (for my own curiosity)
was just a knock-off of that. Neither were in flic format, but renedered to
analog component tape.
W/R/T the SIGGRAPH reel: I don't know anything about it. Could you give me
details ? Actually, there is a personal project that I've just started which,
if ever finished or to my satisfaction, I would be interested in submitting as
most all of the quality/creative work I've produced in the last several years
has been owned by the client and therefore unavailable for demo reels,
contests, etc.. While I originally created the concept, characters, SB's, crude
timing, etc. on my own time using my employer's (at that time) SGI and NURBS /
Parametric Rendering S/W, I decided to TRY to create and render this piece when
I got the R3 update; especially as a vehicle to FORCE me to attempt to become
more familiar / proficient with 3DS. I'm finally convinced now that 3DS is the
software to commit my personal time to on the PC platform, especially with all
this IPAS 3 talk. It's VERY difficult for me going back to polygonal – based
modeling/animation/rendering though.
The most challenging part of attempting this anim in 3DS (other than the fact
I'm still very much learning this particular program), is that it is a
character animation piece, probably would exceed 200k faces, and the intricate
timing would require 100's of Keyframes (not frames – KF's !). Basically, it's
a Rube Goldberg styled countdown machine for my personal demo reel I'm starting
(haven't done one in years) which has LOTS of things going on and will require
4-5 VP layers. Anyway, tell me about the SIGGRAPH reel, and if there is any
chance of completing this in time (and if I can do it in 3DS), I would love to
submit it – it's really different from most typical PC anims.
B/T/W – In my personal studio, I master to MII (yes, I'm different). Panasonic
AU-665 fed by AT-Vista at 756×486. My experience has shown that a good dub to
Beta SP looks as good if not better than mastering to Beta SP (boy, I know I
going to catch a lot of flack on that statement). Do you accept MII format ?
Anyway, I'm very sorry for the length of this document (I am just now coming
out of my shell from several years of not talking to many industry people, so I
tend to go overboard) and I look foward to your reply.
Regards,
Bill
p.s. – speaking of going overboard talking, I'm kinda' new at this
communications thing too. I'm using the CS 800 number access at 14.4k, and I've
been shocked the last couple of months to learn that I'm apparently paying
about $25 – 30 / hr. total for access time here ! Is there a better way ?
THANKS
FWIW, I know of a few other folks who use MII and like it, including Greg
Pyros, a regular on this forum.
You can save a LOT of money using a CIS navigator. I use CisNav which is
windows based, so I can do other stuff while it automatically goes everwhere I
script it to, and downloads all messages based on search criteria I dictate.
Then I read the stuff offline (several hundred messages per day), respond, then
run the script again and it uploads messages, mail. CisNav is $30 from CIS,
comes with a $10 usage credit, and has brought my CIS bill down at least 50%,
even though I would mark and download messages by hand before, and not read
them on line. The learning curve is easy, I had my first script ready 10
minutes after CisNav download, and haven't changed it since.
I use 9600 baud access, unless I'm going to download large binary files. I
have to access 14,4 long distance, and 9600 is local.
cheers,
John Tissavary (La Luna cie)
Bill:
We also have M-II, in addition to BetaSP, recordable laser disk, 3/4", SVHS…
well, you get the idea!
We had the modification made to out M-II deck to input and output BetaSP
signals instead of M-II, so we can dub and edit between the formats.
I'd be happy to dub your animations to BetaSP to send to Autodesk for the
Siggraph reel. (They don't like M-II up in San Fran).
Greg Pyros
Hi Greg,
Thanks for the offer. There are a few places here in Atlanta where
I get dubs but I just hate the inconvienience of having to make the
dub to Beta SP. I've been thinking about getting one of the new
"budget Beta" machines just for in-house convienience, but I have not
read good things about them. Do you have an opinion on those machines
for my application ? My machine is adjustable for MII or beta
signals. Have you had similar success with MII -> Beta SP ? (the fact
that it looks as good or better than mastered to Beta SP). Most
people would say that's a little screwy, but that's what my eyes see
(can be measured as well though). Anyway, thanks for responding, and
I assume someone will post the specific details re: the SIGGRAPH
reel, as I know nothing about it.
Regards,
Bill
Bill, details about the Siggraph reel will be sent to all registered users in
late March AND will be posted here on ASOFT. FYI, the deadline will be June
1st.
– G
Bill:
The "BetaSP on a Budget" machines are fine for most work, but I would not
include single frame as 'most work'!
If they are in an editing bay, you have all the functionality of the
Jog/Shuttle control, etc. with your editor.
You don't have access to the TBC controls normally, but there is an external
control for it as an option.
The specs are a bit lower than the PVW-2800, but use the good tape for a single
dub and you'll be OK, IMHO.
Greg Pyros
Hi Greg,
Thanks a lot for the response. Yes, that's about how I've summarized the
machine. I would ONLY use it to dub to/from the AU-665, no SF recording,
editing, etc.. I know the Luma & Chroma b/w is less than PVW/BVW (right?), but
is it visible to "most" eyes ? I haven't seen one yet.
W/R/T your previous offer to dub my MII masters to Beta SP, after thinking
about it, there might be something in the not too distant future which I may be
interested in, but would include extensive audio work as well. I'll E-MAIL you
on this in the next week or so, or call.
Regards,
Bill