Only thing needed…
1 messages in this thread
Gary,
I truthfully wanted to wait some time before bothering you, but perhaps you
can simply file this thought away — maybe for Release four — because
otherwise I'II forget it.
I was reading Computer Graphics World (January '93) and they were talking
about Newtek's Lightwave and how the developer's worked with animators in
Hollywood to improve their product. The following quote is about one of
the most signicant features:
"…bone's are 'influence objects.' That is, they influence whatever
thing(s) they're near or inside or touching. When you move a bone, the
model moves with it. You could put a bone in the center of a picture and
twist the picture by twisting the bone. Or use them to move an arm, or
animate a face. The bigger they are or the closer they are, the more they
influence a model. 'They're like force fields,' says Newtek's Daniel Kaye.
'They make character animation a snap.'"
It's this last that most interest me: Gary, I know you don't think highly
of "spline" animation (at least, it's not a big priority to you) because
you think that the morphing capabilities in 3D are enough. Maybe for more
talented individuals it is. But for people with no talent (such as myself)
we REALLY NEED this tool. 3DS makes "architectural" animation a snap —
even for me. But moving fluid 3D characters around would be an equal snap
if you had this kind of spline based movement. Then I could move surfaces
fluidly without having to generate a number of models, figure out which
numbers go where, figure out how to move them back — honestly, the present
3DS approach to morphing is archaic.
IMHO, this would be the ONLY improvement you'd ever have to make to 3DS
(well, other than having it render in 0 seconds). So, at LEAST think about
it for release FOUR — the way I see it, that's in 1994 sometime — and
everything you have would be perfect.