CompuServe Thread

#Questions

5 messages in this thread
#86348From: Gregory MacNicolFeb 24, 1994 7:55 PM
Folks, Gary suggested I put this out to anyone who can answer these questions. Anyone have the answers? I'm having a minor problem that I'm sure has a simple answer — It's just eluding me. Here it is. Problem: I want to map an image on the faces of a cube. Instead, the image appears distorted. Detail: I created a cube, and made a smaller cube to create a vacant "room" inside. The camera is inside the room. Then I made a material using a TGA image, and set "faces" on so that all of the walls of the room will appear the same. I tried using groups by reassigning the surface number but was never able to make a correct and flat picture on the 4-sided walls. What do I need to do? Thanks. -Gregory MacNicol
#86413From: ALAN IGLESIASFeb 25, 1994 12:50 AM
Your approach, although sounding feasible, sounds problematic to me, Gregory. It sounds like it should work, but I've seen funny things happen with face mapping. I'd just map the sides of *one* cube seperately, reverse the normals, and leave it at that… -Alan
#86437From: John TissavaryFeb 25, 1994 1:33 AM
I don't 100% understand what you are trying to do, but if you are face mapping a material that uses a texture bitmap, then that bitmap will be rescaled according to the face's aspect and dimensions. What you need to do is either create the room geometry to fit the exact shape and aspect of the bitmap, or vice versa. Is this what you're trying to do? John Tissavary (La Luna cie)
#86459From: MARTIN G FOSTERFeb 25, 1994 4:44 AM
Greg, try adjusting the rotation angle in the material editor's texture map setup dialogue box. -90 degrees worked for me just now on a box created in the top viewport, 180 degrees worked for one created in the front viewport (it differs for each viewport you create the box in). This may turn the map the way you want if I understand your problem correctly.
#86532From: Yost GroupFeb 25, 1994 10:37 AM
In addition to what everyone else said, have you tried Box mapping? It's made for things like cubes. – G