CompuServe Thread

#16 bit Audio

6 messages in this thread
#9792From: Kurt LorentzenJan 12, 1989 3:56 PM
That's too bad that it might come off that way.We have a 16 bit unit that hooks up to our Atari.They are on the right track but haven't been able to pull off the software yet.I would rather see some sort of stand alone(as in NOT using the Amiga's internal sound processing)unit that wound have the ability to play at least 16 voices at the same time,with each voice being able to play back a different sample.With the 2000 having open slots,I would like to fill at least one with a high quality signal processor.The problem with the ones you mention is that not a single one could be (as far as I've heard) used in a studio.Synclavier type performance out of my Amiga, if ya can do it for a Mac the (what was you system like by the way?) Amiga seems like a natural.
#9989From: Stan Kalisher (Impulse)Jan 16, 1989 7:17 PM
Kurt – Un fortunately is comes down to actual dollars, given the high cost of R&D for Amiga Hardware, we would have to have a fairly large customer base out there wanting the product to make it a viable product.
#10016From: Henry LowengardJan 16, 1989 9:46 PM
How about a Zorro-to-NuBus adaptor? Would that help? Just kidding – but I have heard rumors from time to time of the elusive 16-bit board. I'd love to take a load off AMy's mind when I'm crunching those realtime spectra and do it with a DSP too. I guess I'm the guy they built the NeXt for…. too bad it's not worth going through college again!
#10033From: Stan Kalisher (Impulse)Jan 17, 1989 7:23 AM
Henry – We too think the NeXt has alot of possibilities, but we are keeping our checkbooks closed until they let us know what they are going to do in the color arena. We have our Renderman specs sitting in a drawer just waitin.
#10044From: Steven BennettJan 17, 1989 12:56 PM
Hey, that reminds me… Are you planning to do anything with Renderman on the Amiga? And while I'm remembering questions I've always wanted to ask you, I know Turbo Silver can generate an image in a 21 bit absolute RGB mode… Can it generate an image like that in an arbitrary resolution? (Like 1000 x 1000, or worse?) And if so, what kind of memory requirements would there be? –>Steve Bennett
#10067From: Stan Kalisher (Impulse)Jan 17, 1989 9:28 PM
The answer to that has to be well….. yes and no. One of the nice things about our RGBN/RGB8 format is the ability to modify it to different depths and sizes. The next rev of the software will allow the generation of larger or smaller images and user selectable bitplanes. Stan