CompuServe Thread

#Need time estimate pleez

4 messages in this thread
#150159From: Kevin KaneJan 30, 1995 9:09 PM
Hi. I could use the help of any of you who have done done some bigger projects in 3DS. I'm working on a mobility system to move parts of the space station around in orbit for construction. I want to show some scenarios of possible uses of our system in our presentation, and I am considering doing it in 3DS. These will need to be animated sequences, so my questions to you are: is this possible in 3DS, how time-intensive do you estimate something like this would be, and how difficult is it to generate complex 3D solids in the program? I realize the time question is hard to answer since I can't explain much here, but I need to know if I'm looking at a month's work or 6 month's work. I'm looking at rendering a simple space station, and one or more modules/components, and then showing the component being moved into place by our system. I would like to show thruster firings if possible. Please be conservative, and feel free to reply either on the forum or send by mail. Thanks for your help. -Kevin
#150189From: Jonas Ruikis [ADESK]Jan 30, 1995 11:20 PM
Hi Kevin, << how long..? >> I tell people that it takes ~40 hours to do every mouse click and to turn every page of the base 3DS tutorials and now with the new features of R4, I'd add another 100 hours. These hours are invaluable. From this platform, you could dive into one or several of the 3DS books that are available on the market that would help you with many specific aspects of 3DS modeling and animation. The tips and techniques found in these books will add to you production efficiency. jonas[adesk]
#150270From: Byron D. BowlesJan 31, 1995 1:24 PM
Jonas >> I tell people that it takes ~40 hours to do every mouse click and to turn every page of the base 3DS tutorials and now with the new features of R4, I'd add another 100 hours. I thought you meant 40 hours for EVERY mouse click and EVERY page, until I read Jack's message and realized you meant for the whole thing. I've been a hardware/software designer for 12 years and normally install and start using everything instantly without using the manuals – it took me about 5 to 6 weeks of around-the-clock studying the manuals/tutorials to become an "expert" with every command of 3DS. I recommend to people to start at the first tutorial, and don't go to the next until you completely understand and are an expert with every command presented. The tutorials are excellent, and dedication to the complete tutorial will make you an expert. I think it's also important to do a lot of your own experimentation at the end of every chapter. The feedback I get from sales organizations are that people get to know one section of 3DS and that's all they use and understand. A sure sign of not going through the tutorials. Also, I buy all the books to see how other people approach unique problems – if you are buying the books to learn how to use 3DS – you haven't gone through the tutorials. Now for the time estimate…I sure wish there was a good tutorial for that! I'm afraid that experience and bravery are the key components. byron engineering arts
#150206From: Bob WeiblerJan 31, 1995 2:44 AM
Kevin, It depends on how many hours you can spend on this each day. Are you an experienced 3DS user? I would guesstimate about a month if you're working on it fulltime and learning as you're going. You could probably cut that in half if you've got lots of experience. Keep in mind that these estimates are based on what I _guess_ you are talking about! The more info the better. Bob W.