CompuServe Thread

#Autodesk Reqirements

5 messages in this thread
#150860From: Frank ChiericoFeb 3, 1995 2:43 PM
What are the system requirments for your newest Autodesk 3DStudio. I have a 486 -40 mhz with 8 ram and a Diamond stealth 32 2 meg Video Card. How will it run on that?
#150864From: Jonas Ruikis [ADESK]Feb 3, 1995 3:10 PM
Hi Frank, << I have a 486 -40 mhz with 8 ram and a Diamond stealth 32 2 meg Video Card. How will it run on that? >> The 486 is fine and the 8 Megs of Ram is the minimum needed. The Vibrant drivers list support for your graphic card: Diamond Stealth 32: 640×480 16 800×600 16 1024×768 16 1280×1024 16 320×200 256 640×350 256 640×400 256 640×480 256 800×600 256 1024×768 256 1280×1024 256, 2Mg 640×400 32K 640×480 32K 800×600 32K 640×400 65K 640×480 65K 800×600 65K 1024×768 65K, 2Mg 640×480 16.7M So you sound ready to go. jonas[adesk]
#150961From: EDWARD HARVEYFeb 4, 1995 12:18 AM
Hello Frank 8MB Ram may be the minimum needed but I would venture to say that no serious 3ds user would be happy with that ammount. Please note that when your scenes require more than this much ram and page to disk you will slow down considerably and have to exit dos and restart in order to clear the swap file. Nevertheless I think this program is far superior to other 3D apps and worth buying more ram for. Ed
#150991From: BillFeb 4, 1995 6:48 AM
What do you think would be a good configuration? – in both 486 and Pentium. Thanks, Bill Lee
#151045From: EDWARD HARVEYFeb 4, 1995 2:43 PM
I have 32MB of ram. This is sufficient for 80% of the stuff i do.The problem on the other 20% is not so much in rendering animations,because although paging to disk is slower, the same swap file is used so frame times remain constant. For example a scene that requires 40mb and creates a 10mb swap file might require 9 minutes per frame to render rather than 6 minutes if it dosnt page. I got these figures on my 486/50 by optimizing the meshes in the scene so it wouldnt page. The whole thing takes 1/3 longer to render but thats not a huge problem for me since I dont have tight deadlines. The thing that drives me crazy is testing frames of an animation when disk paging is required. Then you have to reboot between tests or render times get longer and longer. I understand some forum members get around this problem by using OS/2, others buy more ram. If you intend to do complex scenes (who dosnt? ) then I would guess that 64mb would be great, 32mb fine for most work(depending on the work) and 16mb the minimum I would recommend. Another factor to consider is that a lot of great 3D work depends on extensive 2D work in Photoshop or Painter to create realistic texture maps. Its really obvious when someone uses generic small maps because the work looks like cheap computer graphics. Good maps require work in apps like photoshop which also work much better with more ram. For example a 4mb image becomes over twice as big in Pshop because of the undo buffer which would slow work down as paging is required. For graphics work in general I would think of 16mb ram as minimal . Hope this helps Ed