CompuServe Thread

Forum unknown · Programming

#ScrollHelp

7 messages in this thread
#26670From: Len NasmanJul 14, 1986 7:37 PM
This is a small cry for some HELP! I am in need of more information about the scrolling of Intuition Screens in relation to their bi. Please do not Confuse my dilemma with the lack of understanding about the SCROLLRASTER function, ( The moving of bits in the raster ). I need the ability to scroll the Intuition screen ( ViewPort? ), around on the bitmap. If there is any source code out there for the new linesdemo on Workbench 1.2 it would be a great deal of help, ( Since this is exactly what I want to do ). Also, if anyone can clear up my confusion on how Intuition Functions relate to the Graphics Primitives ( Ex. Screen = ViewPort ), it would help much.
#26676From: Mike BerroJul 14, 1986 8:07 PM
struct ViewPort *viewport; viewport = ViewPortAddress(&your_window); By the way, I'm having a heck of a time using SetRGB4 using the above method of getting the viewport. If you have any clues please let me know. —Mike
#27096From: Scott BallantyneJul 18, 1986 2:19 AM
Mike, Try: vp = &screen->ViewPort; I have never needed the ViewPortAddress() function. Best sdb
#27096From: Scott BallantyneJul 18, 1986 2:19 AM
Mike, Try: vp = &screen->ViewPort; I have never needed the ViewPortAddress() function. Best sdb
#26676From: Mike BerroJul 14, 1986 8:07 PM
struct ViewPort *viewport; viewport = ViewPortAddress(&your_window); By the way, I'm having a heck of a time using SetRGB4 using the above method of getting the viewport. If you have any clues please let me know. —Mike
#26685From: Larry B. DanielJul 14, 1986 9:09 PM
Beta 4 of 1.2 release notes says the Linesdemo source is now floating around. Maybe someone can find it and upload it here. You probably want a superbitmap window and then use the ScrollLayer function. Just an idea… Larry B. Daniel
#26685From: Larry B. DanielJul 14, 1986 9:09 PM
Beta 4 of 1.2 release notes says the Linesdemo source is now floating around. Maybe someone can find it and upload it here. You probably want a superbitmap window and then use the ScrollLayer function. Just an idea… Larry B. Daniel