#Manipulating Materials
3 messages in this thread
Here's one I haven't been able to figure out after repeated experiments and
readings of the manual:
How does one manipulate a material relative to an object's axis? For instance,
the standard OAK.MAT is defined as a cylindrical material with the Y axis as
its primary axis. When assigned to a segment in Character, the grain of the
wood runs "up and down" when the segment is in its default orientation. How
can I have a wood grain that runs along the X axis, for instance, without
changing the orientation of the segments themselves?
TIA Chris Rudolphi
Chris,
From my experience, you can't. It is one of the requests I made in a list
of features that that I sent to Hash; rotating in the materials editor.
Hopefully it can be done.
Michael S. Flynn
Chris,
If you're looking to have a stationary material, just in a different direction,
there are two things you can do. One is change the orientation of your
segments (not the best way). The other is to edit the material – for the
OAK.MAT, simply exchange the values of X with Y, then save the new material
(perhaps as OAK_X).
-Kevin