#scale
3 messages in this thread
Can anyone suggest a technique used for scale? I am starting a project which
will include characters (people), furniture, buildings, … and am wondering
how others are handling setting of some kind of scale standard for a project
like this. I would like be able to desing segments as close as possible to the
correct size so that they will be proportionally correct to each other without
having to go back and do too much scaling. Any suggestions would be
appreciated!
regards
rich
Richard,
I don't have all that much experience as an animator, but I try to keep in
mind that although the computer can do a lot of things that are not feasible or
possible on a live set, it is still only a tool. With that in mind, when I
create something, say like the current project I am working on, a spacecraft in
the Chris Foss style, I try to think about how someone in a special effects lab
would do it. If you watched how they made the Nightmare Before Christmas, for
lipsynching a character, they had a number of heads, each with a different
facial expression, and then used stop motion to animate them.
On a computer, it isn't necessary to do that, but having different models
can help in rendering times. When this ship I'm designing is done, it will have
a canopy that opens, a working cockpit, retractable landing gear, etc.
Something like the landing gear need only be rendered during take offs and
landings, so when I create the landing gear, it will be saved as a separate
figure. Then I can actually put the ship together in CHARACTER using figure
substitution. I'll have one model with no landing gear, and one with. Then as a
choreography is created, it will be saved as two different names; one with the
ship figure without landing gear, one with the ship figure with it. Then I can
render frames to the point that I need the landing gear, switch to the second
choreography and render the frames starting at the next consecutive number.
This way I am not rendering unneeded .segs.
You might try approaching the scale problem in the same fashion. How does a
special effects shop set up a set like the one you want? Do they have different
size sets for different shots? I think that the best way for you to create the
set, would be to make modeling as easy as possible. Model each figure at the
scale you feel most comfortable with, and when it comes time to choreograph it,
use the figure channel to scale your buildings. That way, you have only one
actual model of each figure, but you can have a number of choreographies with
different scalings.
Michael S. Flynn
Thanks for the suggestions on scaling, and on choreographic methods.
regards
rich