#Sequential Actions
5 messages in this thread
I'm having a problem with some actions in DIRECTION. As an example, let's
say I have two figures, both of the same class so they can share actions. The
action is 30 frames long, and I want one figure to perform the action, then the
other figure perform the same action, like a monkey see, monkey do.
The only thing I've done that works is to create the action, then double
the frame time and have the same action take place, but start halfway through.
It works, but there has to be a better or correct way. If anyone can help, I'd
appreciate it.
Michael S. Flynn
Michael,
I'm not sure if this is what you mean, but…
In action, with you character loaded and in its starting position, save a set
of actions you could call "hold.ske".
Then in direction, load this action first for the character that will be
delayed. You can then specify the number of frames that the "Hold" action will
occur. Then load the same actions into this character that are loaded into the
lead character. By doing this, you have precise control on which frame the
following character starts mimicking the lead character.
Is this what you are looking for?
Jim
Jim,
Yes, that's what I'm looking for. Thanks for pointing out the obvious. I
knew I was missing something simple.
Michael S. Flynn
In Action create a single frame action with no movement. To do this you will
probably need to perform a simple action then UNDO it so that ACTION recognizes
a change, otherwise ACTION will not save. I usually save a SKELETON and MORPH
action as NONE.
Then in direction use NONE and a frame count to pause a figure in it's default
position. If you want to pause after performing an action, simply enter the
number of frames to hold in Direction.
– Robb Canfield, Written 01-Jan-1995 @ 11:41:01
Using: Windows NavCIS PRO 1.25
Robb,
Thanks for the obvious answer. I knew I had to be missing something too
easy to see.
Michael S. Flynn