#Action
4 messages in this thread
Hello, Folks,
i am working on an animation of a robot playing a ovation-guitar, the data
(sculpture, character) is ready, but now the action is a problem.
It is very hard to animate the fingers of the robot because when they are near
the ovation, then the picking of the knots becomes a roulette-game. Is it
possible to freze objects so that they can not be accidentaly changed?
An other good function would be a quick-shade in action, because sometimes it
is hard to see if something is behind or in front of an other object.
Read you …
Hartmut
We will have a quick shade in Action in the next version! The only help I can
offer in your selection of control points dilemma is to make full use of that
zoom key…. there isn't a way to lock sections of a character except joints…
a freeze feature is a great idea though!
Steve, Hash Inc.
Yeah, wen can i get the update here in germany?
My animation of a guitar-playing robot is coming to work. The first
sceletal-file is ready, many more will have to be made.
What technique do "profs" have to copy key-frames from one sceletal-file to an
other (at different frames, of course)?
The method of taking the source-file, copy the wanted frame b.e. to frame one,
deleting all keyframes above and then insert frames before is not so
satisfying. And, of course, a save (not save as) will destroy the source, so it
is a little bit dangerous (think of long nights of acting …).
I have estimated the animation would become some 3 minutes long, my only worry
is about the computation-time on my 50MHz 486.
Such a time-spending hobby …
Read you again …
Hartmut
I'll send a copy of the update out today…. It will probably take a couple
weeks to get to Germany by snail mail…
Steve, Hash Inc.