Mike,
Perhaps I am confused here, but is there a way to just repeat my map without
the 128 border?
If the result is not seamless where my map butts up agianst the other side of
itself, it's that way because I want it that way.
If I want it to be seamless, I will make my map seamless. It is unlikely you
would do it the way I want anyway since I would want it different in almost
every image I want to map. Sometimes I would want it to make a 2 or 3 pixel
transition from one edge to the next, sometimes I would want it to take 100.
I don't quite understand the 128 border issue. I understand, I think, that it
represents the actual surface of the unmapped object, but if I want the edge on
a tiled or untiled map to be exactly even with the surface I will put a border
with a value of 128 around it. It seems you are trying to help me but I can't
get the result I really want.
Anyway, that's my two cents worth ;=)
-Marco (Anxiously awaiting to see what new goodies you have for us in 3.2)