CompuServe Thread

#IK- Question ..

10 messages in this thread
#152652From: Brendan GallagherFeb 12, 1995 8:11 PM
Jonas pointed me in your direction for thoughts on the following msg I posted earlier: > I have been experimenting with IK rather diligently for a while. Have gone through all available written material on the subject,(Tutorials, Prj Files, Supplement tutorials, Inside 3DS rel4 ). With that in mind, I still have one problem, I downloaded a prj. file from the library yesterday ( Planet Studio IK-Woman ), in it the mesh 'squats down and rises back up. The main object in the model is the Center dummy. I am completely unable to duplicate this result. Could you explain how the end "leaf objects (i.e Feet ) stay in place while the Main object (Center Dummy/torso) move down and up. Is there a way to lock the leaf objects in place while the rest of their 'parents' move ? I would really appreciate your's or anyone elses input on this. I have a project the involves a Panther that must lower it's body to the ground, and then move forward in a classic cat style hunting sequence. < Any help would be greatly appreciated.. Brendan
#152697From: Kyle J. McKisicFeb 13, 1995 12:38 AM
Hi Brendan, << I downloaded a prj. file from the library yesterday ( Planet Studio IK-Woman) >> yup, I know that one 🙂 Say you've got a chain of objects that goes like this: Center_Dum Upper_Leg Lower_Leg Foot Toe Toe_Dummy You have to move the Center_Dum Object down to where it will be when she is bending down before you change the position/rotation of the feet. Then set the chain from Upper_Leg to Foot to follow the ground plane for your frame segment. By excluding Center_Dum from your chain when you tell it to follow the ground plane, IK will not affect Center_Dum's movement, and will rotate the upper leg and lower leg accordingly. For a much more detailed description of the technique, check out the January/Febuary issue of Planet Studio.
#153071From: Brendan GallagherFeb 14, 1995 10:10 AM
Kyle, Thanks for the input. I will definately check out the 'Planet' . By the way how can I subscribe ? B-
#153081From: Kyle J. McKisicFeb 14, 1995 10:51 AM
Brendan, I'm not directly involved with that aspect of Planet Studio. However, you can contact the Editor – Barbra Gefvert @ 76376,2135. She'll be able to help you. glad I could help -Kyle
#154735From: llaflammeFeb 21, 1995 3:07 PM
Brendan, If you call 800/441-4403 and ask for ext. 362, Debbie will be glad to help you with a subscription. For written info in the meantime, check out the PLNTST.TXT file in the Take 5 libraries; it covers just about everything! Thanks for your interest. Let me know if you have questions… –Barbara Gefvert Editor, Planet Studio
#154990From: James M. MurphyFeb 22, 1995 4:40 PM
Hi Barbara! Say, Could you update us on the current state of affairs regarding Planet Studio, I, as a dealer also found it hard to justify the $60 Subscription Price and we handed a lot of the promo copies out to over 150 people at our August 3D Artists Conference without a word. Yet no one I've recontacted since then has subscribed. Perhaps If you enlighten us as to what that "Product" actually is in it's current shipping state, we may feel like letting go with some cash….still for animators just starting out $60. bucks is still $60 bucks…let me see that's also a Magic or Bubbles Routine, 6 each 2Gigabyte DAT Tapes, I could go on but I think you get my drift. How many Pages, What Kinds of Articles are now being done…what's with Planet Studio.?? <g> Murph'
#155058From: John EllisFeb 22, 1995 9:23 PM
I'm on a hiatus from Planet Studio but I can tell you that the next issue is going to be worth pretty close to that much in writings on scripting alone, if that is any interest to you.
#155100From: James M. MurphyFeb 22, 1995 10:42 PM
John, >> the next issue is going to be worth pretty close to that much in writings on scripting alone, if that is any interest to you. << I sure hope so, I really want Planet Studio to make it, I just had a hard time with the original sample coming under fire. We all have to feel that we're getting Value Received. <BG> Murph'
#155137From: John EllisFeb 23, 1995 1:57 AM
James, >> We all have to feel that we're getting value recieved. << Sure I understand, and scripting may not be of interest to everyone, but a valiant effort (no kidding) is being made to provide in depth coverage on those aspects of 3DS which seem of most interest. Barabra likes feedback and topics, so feel free to leave some suggestions. John
#155427From: llaflammeFeb 24, 1995 9:04 AM
In the Take 5 libraries you can find a file called PLNTST.TXT that gives an update of the newsletter and a list of articles published in the most recent issue (Jan/Feb). (The next issue will be out in a couple weeks.) The library file should answer at least some of your questions; let me know if you have others. One thing we did wrong with the 8-page intro sample was to make clear that it was *just a sample.* We're running 16 pages now, and, thanks to feedback, the publication has evolved to be far more useful and substantial (at least we got lots of nice comments on Jan/Feb, which was our second full issue).